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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

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  1. Nikd0

    lightning effect

    This seems to be handled by packets (https://bukkit.org/threads/strike-lightning-without-sound.231429/), I suppose there is a skript addon for that.
  2. Nikd0

    SkBee's structure rotation reset

    I need to get the default rotation of a SkBee structure, my code: on load: set {_s} to structure named "str" set {_l1} to location(-24,61,-285, world "world") set {_l2} to location(-19,56,-269, world "world") fill structure {_s} between {_l1} and {_l2} save structure {_s} now, if I...
  3. Nikd0

    skript broke

    this should explain why
  4. Nikd0

    Question about stronghold generation

    Consider utilising the new `/place` command within your skript
  5. Nikd0

    Skript variable load error - from the database 'MySQL', because it cannot be loaded as a location

    Try loading it as text and parsing it to a location
  6. Nikd0

    Solved How to apply fixed damage

    Use the `on projectile hit:` event along with `damage victim by 1 heart`
  7. Nikd0

    Solved Chat commands with skript

    The easiest solution is probably with variables: command /changename: trigger: send "Mighty Wizard: What's your name? Tell me in the chat." set {-changename::%player%} to true on chat: if {-changename::%player%} is true: cancel event clear {-changename::%player%} set...
  8. Nikd0

    Items not stacking in skript

    Firstly, format your code correctly next time, please: Secondly, don't use 'every' event (especially with ticks!) as it will lag your server unbearably and pretty much may crash it. Try to find different events like 'on pickup' etc... Thirdly, I think that your code may also count your...
  9. Nikd0

    How to disable a ton of certain blocks from breaking?

    You can use 'a log' or 'an axe' instead of writing every single block or tool again. That should help.
  10. Nikd0

    Solved Block has problems

    I believe you have to delete this value=variable when the blocks are removed. set loop-block to air clear {explosiondurability::%loop-block%} Also, it should be probably cleared when you remove it by yourself too: on break: {explosiondurability::%event-block%} is set clear...
  11. Nikd0

    Damage sorter

    You can add damage to a list: add damage to {bossdamage::%player%} Then, sort it. Have a look here if you're not sure how. When you're done, you can delete all the variables and start again: clear {bossdamage::*}
  12. Nikd0

    triple arrow bow

    Have you tried 'shoot'? https://docs.skunity.com/syntax/search/id:5029
  13. Nikd0

    Solved [PROBLEM] Skript & ViaVersion ERROR

    No Skript version is compatible with this Spigot version. Use either 1.13.2 or even better, switch to a newer version. Official Skript Github Page says:
  14. Nikd0

    Creating GUI in 1.8.8

    1.8.8 is 6 years old and no longer supported. (Bear in mind that as of Skript version 2.7, version 1.12.2 and lower won't be supported either.)
  15. Nikd0

    Items are named with italics

    Try to use colour codes: give player a stick named "&fStick of immense power" Colour codes can be found here: https://www.digminecraft.com/lists/color_list_pc.php
  16. Nikd0

    TuSke addon issue

    https://github.com/Tuke-Nuke/TuSKe/wiki/GUI-Manager https://docs.skunity.com/syntax/search/id:3410
  17. Nikd0

    Need Skript

    what about something as simple as this? if {queued::*} contains player:
  18. Nikd0

    Right Click on Compass Cooldown

    this thread was already resolved on discord (i'm sending it also here, please mark as resolved) on right-click with compass: if name of tool of player is "Teleport": if {compasscooldown::%player%} is set: stop set {compasscooldown::%player%} to true add 1...
  19. Nikd0

    Need Skript

    command /queue: trigger: #teleport player to your lobby add player to {queued::*} if size of {queued::*} > 1: #start something
  20. Nikd0

    Solved NPC Open empty gui with item in hand

    mark your thread as solved then