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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. couger44

    help to finish setting up

    Basically, sending global messages has a cost of money for the sender, right? If this is not the case, please explain yourself.
  2. couger44

    Solved How can I use less ram

    Reduce boilerplate code. Like the additional commands. For example: All this: Can be reduce by doing this: Do the same with the rest of the remaining code. It should be easy for you to look at the entire code and see what repeats over and over again.
  3. couger44

    help to finish setting up

    You didn't set a possible argument in the first line of code. command /cr [<string>]:
  4. couger44

    Error with cooldown

    It's not necessary to put "on air" on line 1. Also, "cooldown 20" and the subsequent line can only be used when creating commands. I reccomend you doing this: on right click: if player is holding a iron hoe: if {scythe.%player%.time} is not set: summon zombie at player's...
  5. couger44

    Solved Can someone help me console not executing command

    Did you try to debug all lines? There may be an error when it comes to reading the conditions data. Also, I think it would be easier to code it like this: command /joindungeon: trigger: if {dungeon.begin} is not set: message "Debug 1" if...
  6. couger44

    TuSKe Not Working

    TuSKe does not support creating GUIs in higher versions. Some effects, expressions, or events and things like this may work even when an Addon is not compatible with the server version, but you risk that errors will be set at the console, and that the code will not work for you (as in this...
  7. couger44

    Solved options

    Just put something in the option "meta". Its very simple. Like: options: meta: MetaDataOfYourInv
  8. couger44

    Solved Checking if an index in a list exists

    if {list::%player%} exists: #do stuff else: #do stuff Is this what you want?
  9. couger44

    Set Slot - Execute command not working

    So what do you want?
  10. couger44

    Set lore command not working with multiple lines

    This is more easy to do in your case: command /lore <int> <string>: trigger: set line arg 1 of lore of player's held item to "%coloured arg 2%"
  11. couger44

    Set Slot - Execute command not working

    To create a gui inventory you have to do this: command /test: trigger: set metadata tag "TestMetadata" of player to chest inventory with 6 rows named "&6Server" set slot 20 of metadata tag "TestMetadata" of player to spawner named "&6Spawner" with lore "" open (metadata...
  12. couger44

    Set Slot - Execute command not working

    I know, but "then execute player command "/test "" doesn't work in that case. That's why you have to verify the inventory clicked with the event "on inventory click".
  13. couger44

    Set Slot - Execute command not working

    There is no such syntax. If you want to check the clicked slot in vanilla inventories, you have to do this: If the inventory has a metadata, then: on inventory click: event-inventory = (metadata tag "MetadataOfInventory" of player): index of event-slot is 20: player...
  14. couger44

    Skript Using Metadata Tags In GUI's

    Well... there's already a vanilla inventory tutorial where the use of MetaData is explained. It's not so difficult to learn. Just have to search. As Runakai said, before writing a tutorial, make sure you know what you are teaching. This does'nt mean that you can't rewrite a tutorial to help...
  15. couger44

    help with ban

    Vanilla inventories are not done that way. First of all, take a look at the tutorial on create a vanilla GUI.
  16. couger44

    GUI fail

    When I used TuSKe, I felt that it was even more comfortable to use than SkQuery. You can check the syntax here. Answering your question: you have to change a couple of things in the code to make TuSKe guis work, but they are few.
  17. couger44

    Solved Failed to give player an enchanted item

    That's weird. Try setting a name to the axe set {_axe} to diamond axe named "&4Powered axe" #for example.
  18. couger44

    GUI fail

    I recommend you using the vanilla or TuSKe GUIs. SkQuery is buggy on the subject of inventories.
  19. couger44

    Solved Failed to give player an enchanted item

    I do not recommend that you add the entire item on one line. Instead, do this: command /give: trigger set {_axe} to diamond axe enchant {_axe} with unbreaking 10 enchant {_axe} with efficiency 8 enchant {_axe} with sharpness 5 enchant {_axe} with mending...
  20. couger44

    Solved Skript installation fail

    You're welcome.