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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. Potato

    AntiLogout

    I've only tested this skript in 1.8.x, but it should work in 1.16. Enjoy. on damage of player: if attacker is a player: if {combat.%attacker%} is not set: send "&c&lPVP &7» You are now in &cCOMBAT&7, don't log out!" to attacker and victim set {combat.%attacker%} to true set...
  2. Potato

    Nick And Vanish Action Bar

    It would be easier if you got a nick and vanish skript instead of plugins.. Because i don't know if skript supports those plugins.
  3. Potato

    Solved Can you help me with my bossbar? :D

    No worries. Glad i could help :)
  4. Potato

    Set lore of item

    try "Set line {_l} of clicked item's lore to "Yes""
  5. Potato

    Set lore of item

    Try to remove (st) in "set the {_l}st line of clicked item's lore to "Yes"".
  6. Potato

    how to make this

    I don't get what you want..
  7. Potato

    Unbreakable Block

    I can help you with that. Give me some minutes. Generator block?
  8. Potato

    My %arg 1% comes back as <none>

    You don't have to do [<Offline player>] for that Do [<Player>] instead.
  9. Potato

    Solved Can you help me with my bossbar? :D

    Give me some time, i will fix it for you. on join: loopBossbar(player) function loopBossbar(p: player): set {_u} to {_p}'s uuid create bossbar titled "&e&lPlaying &f&lBEDWARS &eon &a&lMC.MYSERVER.COM" and id "info.%{_p}'s uuid%" for {_p} with progress 100 with colors white wait...
  10. Potato

    Solved Sell all not working

    Nvm
  11. Potato

    Solved Sell all not working

    I can try Works, but how do i put it into skript?
  12. Potato

    Solved Sell all not working

    It doesnt sell, though i got the items.. I can try to unrename it. Doesnt work..
  13. Potato

    Solved Sell all not working

    Somehow it doesnt work?
  14. Potato

    Solved Sell all not working

    Thanks Duck
  15. Potato

    Sell all not working

    Thanks Still doesnt work selling, still though i have the items
  16. Potato

    Solved gen upgrading

    No proplem at all :)
  17. Potato

    Sell all not working

    I tried to create a /Sell all skript, and this is what my final result came into. But somehow it can't register if the player has the specific item(s).. there is no error to this "error", but it just doesnt work, though still i have the item, the item i have in my inventory is relored, is that...
  18. Potato

    Solved Sell all not working

    I tried to create a /Sell all skript, and this is what my final result came into. But somehow it can't register if the player has the specific item(s).. Options: troutPRICE: 10.0 bfishPRICE: 7.0 tunaPRICE: 5.0 Command /Sell [<String>]: trigger: if arg-1 is "All"...
  19. Potato

    Solved gen upgrading

    command /1genupgrade <player>: trigger: if player's inventory contains 128 cobblestone and 128 coal: give arg-1 1 music disc cat named "&9&lTier 2 Gen" remove 128 cobblestone from arg-1's inventory remove 128 coal from arg-1's inventory remove music disc 13 from...
  20. Potato

    Limit the uses of an item (Sellwand)

    Of course, do you got discord? I can hit you up there! (Mine is Potato#2997)