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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved Ban Reason

    There isn't any ways to know it in-game and if the player is offline, one of the ways is to store tham in .log file while player is getting banned. You can inspect it here.
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    Solved will this skript work? if not please fix it

    Imma show u screenshot of that "out" error once i get home.
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    Solved will this skript work? if not please fix it

    Idk about that one but it's giving errors on my server, it could be because of Addons too idk.
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    Solved will this skript work? if not please fix it

    There is ur syntax errors on load: add "say 1", "say 2", "say 3", "say 4", "say 5", "say 6", "say 7", "say 8", "say 9", "say 10", "say 11", "say 12", "say 13" and "say 14" to {commands::*} loop {usedcommands::*}: remove loop-value from {commands::*} command /randomgem...
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    Solved will this skript work? if not please fix it

    Your code let's me use more than 14 commands by repeating the commands inside if the variable, which shouldn't happen. It should stop after all 14 commands are used. And yours doesn't do that, mine does. And that line just had small syntax error which I myself fixed.
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    Solved will this skript work? if not please fix it

    nah thats ok, it just had a little syntax error. Your code does not have any "Used code detection" and it can execute the same command again and again and it doesnt stop doing it.
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    Solved will this skript work? if not please fix it

    When I use /randomgen it's using the same command again and again which isnt removing anythign from any variable, which the operator of this thread clearly mentioned saying "when the command is completed it will remove it from the list of available commands." So yea yours doesnt have "Used...
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    Solved will this skript work? if not please fix it

    Yep, it has to be loaded. Unlike yours, mine actually works.
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    Solved will this skript work? if not please fix it

    Lmao mine has that too, once used, cant be used again lol, maybe try looking at my code ?
  10. H

    Solved will this skript work? if not please fix it

    I fixed the syntax errors but still doesnt Function. Maybe consider re-writing it ? Made by @DanRub on load: add "say 1", "say 2", "say 3", "say 4", "say 5", "say 6", "say 7", "say 8", "say 9", "say 10", "say 11", "say 12", "say 13" and "say 14" to {commands::*} loop...
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    Solved will this skript work? if not please fix it

    Thats not even functioning right and has syntax errors.
  12. H

    Solved will this skript work? if not please fix it

    I made this so far and it works, have a great time and mark this thread as "Solved". on load: set {commands::*} to "say 1", "say 2", "say 3", "say 4", "say 5", "say 6", "say 7", "say 8", "say 9", "say 10", "say 11", "say 12", "say 13" and "say 14" command /randomcommand: trigger...
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    Solved will this skript work? if not please fix it

    I have the same question as these other two guys on the thread @bigD, @FindME. What are you trying to make ?>?>
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    Solved How to detect item's name (number value)

    The problem has been solved by this discord user @Thijmen009 command /bonus <text> <player> <integer>: trigger: if arg-1 is "give": set {_bonus-value} to arg-3 give arg-2 paper named "<##34eb5e>&lB &fBonus card &7(&e%{_bonus-value}%&7)" on click: if...
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    Solved How to detect item's name (number value)

    I'm having issues with detecting the value of the bonus card i made to add to player's balance. I'm sure you already know what I'm trying to make so try your best please. Here's the code if you need to copy command /bonus <text> <player> <integer>: trigger: if arg-1 is "give"...
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    Solved Send player to another server?

    Yea you can't send players to another server with skript itself you at least need another plugin or Addon
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    Solved Send player to another server?

    Maybe this will help? Here
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    Solved open chest inventory

    I think this is what you wanted to do? command /shopgui_main: permission: op permission message: &cGehe zum Enchanter um diesen befehl auzuführen! trigger: set {_player} to player set {_main_Enchanter} to a new chest inventory with 6 row with name...
  19. H

    open inventory with 3 rows - Skript would not work

    I know, you can do similar thing with looping thr slots of thr inventory, it was just a minor fix and I didn't had time so I went with his code.
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    Can someone help me?

    Just make somethig like EssentialsX has. So that way players can just use /afk to toggle ON/OFF the afk. Like this. on connect: set {afk.skript::%player's uuid%} to 0 command /afk: trigger: if {afk.skript::%player's uuid%} is set: if {afk.skript::%player's uuid%}...