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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

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    a weird way to teleport players but it wont work

    Have you tried teleporting player through console ?
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    Cant Compare If Arg-2 to text

    Just use <text> instead of <string> and you forgot to add ">" on there
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    i need help with day and night cycle

    you do realize these do override one another? every 480 seconds: execute console command "/time set day" wait 180 seconds execute console command "/time set night"
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    teleport player 15 blocks ahead and also not be in the ground

    Using the Skript-Reflect addon, I managed to get this. import: org.bukkit.Location command /test: trigger: if executor is a player: set {_p} to executor set {_dir} to {_p}.getLocation().getDirection() set {_dir} to new...
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    Help with variable shortage!

    If you're constantly looping all players every second, yes, it will have problems with saving, especially when the server has lots of players. I suggest going with a completely new method and approach. Possibly by using YAML or local variables, perhaps a static method.
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    How do I change item attributes?

    If you have SkBee, try this method. command /customsword: trigger: set {_item} to netherite sword apply attribute modifier to {_item}: id: "minecraft:attack_damage" attribute: attack damage amount: 15.0 operation: add_number...
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    k so this is probably really obvious but i just cant figure it out. (skript-gui syntax)

    Yes, if you use if the clicked slot is 1 or similarly if event-slot is 1 It detects both the GUI you created and your personal inventory. I suggest using the names of the items you click on. For example: if name of event-slot is "name" My first time seeing this abnormal way of making a GUI...
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    a weird way to teleport players but it wont work

    How abnormal. It's working perfectly on me. What's interesting is, the code doesn't require any add-ons like I have on my server. Can you show me the screenshot of what syntax error it gives?
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    a weird way to teleport players but it wont work

    There. on break: if event-block is gold block: set {_brandom} to a random integer between 1 and 3 if {_brandom} = 1: teleport player to location(18.500,-37,56.500) else if {_brandom} = 2: teleport player to location(25.500,-37,53.500)...
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    a weird way to teleport players but it wont work

    Interesting, it's working perfectly on me without the set event-block to gold block, even when deopped.
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    a weird way to teleport players but it wont work

    If you have SkBee, try on mine instead of on break. If that doesn't work, try on break of gold block And the line set event-block to gold block was unnecessary in your code.
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    [Skript-Particle] I need help

    The syntax on (Here) for set scale of {_shape} to 2 * (scale of {_shape}) doesn't seem to work in the 'v1.3.4' version. Is there new syntax? Syntax error here:
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    Disenchant

    Yes indeed. Do you not want it ?
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    Solved Is it possible to wait for a command?

    Most probably not.
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    Disenchant

    Here's what you probably intended. And you can see this example on Documentations. Although I changed it for u. command /customenchant [<enchantment>] [<integer>]: permission: op trigger: if arg-1 is set: if player's held item is not air: if arg-2 is...
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    Can anyone help me make it so players cant put squid spawn eggs in bundels

    Can you present the code you tried?
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    Teleporting block displays around boat

    I am confused on what you want the blocks to do around the boat and where they should be, can you elaborate ?
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    Need help with autocompressor skript

    List the addons you have, i have more than few syntax errors
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    Clear Potion Effects In a Radius

    No problem :emoji_smiley::emoji_thumbsup: