Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. Luke_Sky_Walker

    Solved Help to create a dome around who uses a certain item

    Try to change the distance to whole numbers. Like 3 and 5 instead of 3.5 and 4.5
  2. Luke_Sky_Walker

    lifesteal type of skript help

    You should post this in Requests. This section of the Forums is more for if you have a question about Skript (Basically code you've already written).
  3. Luke_Sky_Walker

    Creating an area with Skript

    Sure. To create a region you can use /rg create (Name). As for the fire bow not being able to activate TNT blocks, you could make sure that players are allowed to by using /rg flags (Name).
  4. Luke_Sky_Walker

    clear lag

    Nope. You would use a separate event all together. An on death event then check if the mob is of the requirement (The proper type and named) then cancel all drops if the variable (Which would be set to true once all the mobs are killed) is set, then cancel the drops and delete the variable...
  5. Luke_Sky_Walker

    clear lag

    I don't think you could just delete them, however, you could do something where when that command is called, is sets a variable to true, then another statement checks on death with the same requirements for mob as the loop you made, then cancel all drops and then you can delete the variable you...
  6. Luke_Sky_Walker

    clear lag

    Simply loop all your entities in a world, check if the entity is of this type: https://skripthub.net/docs/?id=2154. And if it is that type of entity AND is named, then kill it.
  7. Luke_Sky_Walker

    [i] message

    Try maybe cancelling the message event then sending the tooltip with a message.
  8. Luke_Sky_Walker

    Solved Help to create a dome around who uses a certain item

    on right click: player is holding iron door named "Test" loop all blocks in radius 4 around player's location: if distance between location and loop-block's location is between 3.5 and 4.5: loop-block is air set loop-block to bedrock Try this! You can change the...
  9. Luke_Sky_Walker

    [i] message

    Couldn't you use something like: "set {_t} to formatted "&b<tootip:Example><reset>[Item]" "
  10. Luke_Sky_Walker

    How to set a block then delete it

    Set the position of the target block to a variable, then after a while set the block at that location (If it's brown carpet) to air.
  11. Luke_Sky_Walker

    Solved SkBee attribute modifiers

    No prob!
  12. Luke_Sky_Walker

    Solved SkBee attribute modifiers

    Hold on. Found out why: "Note that the movement speed attribute cannot be reliably used for players. For that purpose, use the speed expression instead". Found that here: https://skripthub.net/docs/?id=4272.
  13. Luke_Sky_Walker

    Solved SkBee attribute modifiers

    Wouldn't it be 'generic.movement_speed'?
  14. Luke_Sky_Walker

    Auto compressor

    It seems a bit overly complicated. You could simply write a function to check if player has 64 of item named X then give the player an item named Y. Example: (Set as spoiler in case you wanna try turning it into a function first)
  15. Luke_Sky_Walker

    Strange parsing error I think?

    List variables are better/easier when it comes to handling variable storage. This is probably why {smeltOres.%type of event-block%} is less effective to use compared to {smeltOres::%type of event-block%}.
  16. Luke_Sky_Walker

    Placeholders with skript

    You're looking for the expression: on papi request for prefix "example":
  17. Luke_Sky_Walker

    how to cancel inventory drag

    I think I know what you mean. Try: on inventory click: if name of event-inventory is "just mapleeeee": if event-slot is 0 or 8: cancel event
  18. Luke_Sky_Walker

    Creating an area with Skript

    Technically you could by setting two coordinates then looping between the two to run your code, but it could be easier if you were to use WorldGuard then check for changes in a specific region which you create.