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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Luke_Sky_Walker

    Internal error has occured while trying to preform your command or smth

    I agree with Meggy. You should check the docs. There's quite a few issues with your code, not only with sending titles/subtitles but readability issues. A lot of those problems can be resolved if you check the docs and do some research on how to optimize your code as currently, the code you have...
  2. Luke_Sky_Walker

    Subject: Help Needed with Skript Command

    I would make sure that your command is taking the proper values and applying them to your items properly. Ie: If argument 1 is a text and is meant for an enchantment, you won't be able to enchant an item with it without parsing it first. I would make sure you're parsing items/types properly. As...
  3. Luke_Sky_Walker

    World/Map Reset

    Save it as a schematic then with the right add-on, you should be able to reset it in intervals
  4. Luke_Sky_Walker

    Script Text Display Creator

    Luke_Sky_Walker submitted a new resource: Text Display Creator - text displays management Read more about this resource...
  5. Luke_Sky_Walker

    Script Text Display Creator 1.0

    Allows you to easily manage text displays in game (Currently unoptimized)! If you have any issues with this script, feel free to reach out to me either here or on Discord (@Luke_Sky_Walker). IMPORTANT: This resource requires SkBee. Commands & Usage: • /display [get]/[auto] – Gives you a...
  6. Luke_Sky_Walker

    Every syntax with variables

    I do not think it's possible to do what you're trying to do in the way you're doing it in your code. Every X [Timespan] is a standalone statement meaning you can't have on join event then every X [Timespan] due to how it works. You will have to instead change around your code to do its intended...
  7. Luke_Sky_Walker

    Set to Integer

    You can parse it as a number
  8. Luke_Sky_Walker

    Variables only working if it is singular item

    Try: If type of player's tool is feather. Alternatively, just check the name of player's tool or NBT data and that way you always know it's at least one feather instead of only one or a specified stack size.
  9. Luke_Sky_Walker

    Chestplate slot behaves differently than regular slot

    It looks like you're missing a statement to check the slot number (You need to specify an armor slot I think) for when the item is clicked. Also, make sure the {_divine} is being properly set after checking the slot.
  10. Luke_Sky_Walker

    Falling Blocks

    https://docs.skunity.com/syntax/search/id:1287. Require SkQuery. Alternatively, you can create a fake block via Block Displays (SkBee required).
  11. Luke_Sky_Walker

    Custom Model Data 1.21.4

    I think it's possible by using SkBee: https://skripthub.net/docs/?id=12894
  12. Luke_Sky_Walker

    Remove cooldown message

    Just remove the part that says "cooldown message"
  13. Luke_Sky_Walker

    Check when player talks and length of message

    Use an on chat event then: set {_l} to length of message.
  14. Luke_Sky_Walker

    Custom Boots

    You'll find these links helpful for coding that: https://skripthub.net/docs/?id=10689 https://skripthub.net/docs/?id=10519
  15. Luke_Sky_Walker

    Transferring Help

    Only other issue I could see as to why this wouldn’t work is that the other server’s version (Or the one with the script) is not 1.20.5+. If it is, than the issue is likely a different technical problem with Skript itself maybe.
  16. Luke_Sky_Walker

    Mob not attacking player

    Here: https://docs.skunity.com/syntax/search/id:4887
  17. Luke_Sky_Walker

    All zombies are only spawning on one block

    This is likely because of how zombieLoop is called. It should be called only once and outside of the if statement in which checking if the loop block is black concrete powder
  18. Luke_Sky_Walker

    Transferring Help

    Do you have accepts-transfers enabled on your other server (In server.properties)?
  19. Luke_Sky_Walker

    Detect Double Chest

    It loops the blocks around it and checks if there's a chest
  20. Luke_Sky_Walker

    Detect Double Chest

    Someone asked for this about 4 years ago. There is a function someone made to check if a chest is a double chest, however, due to how old this thread was, not sure if it would still work but here is the link if you'd like to try it...