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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Snow-Pyon

    visual effect while wearing armor

    You're better off using SharpSK and its armor equip event in the following way: options: item-name: <light green><bold>I<green>ndependence <light green><bold>C<green>loak on armor equip: event-item is gold chestplate display name of event-item is "{@item-name}" set metadata...
  2. Snow-Pyon

    Solved Skins

    SkinRestorer also has a skin changing function in addition to what you mentioned, that's probably what he's talking about. You can use the following, it uses skript-mirror: import: skinsrestorer.shared.api.SkinRestorerAPI skinsrestorer.bukkit.menu.SkinsGUI offlineplayers property...
  3. Snow-Pyon

    Tools Breaked Lore

    Whoops. Fixed it.
  4. Snow-Pyon

    Tools Breaked Lore

    on mine of any ore: # I suppose you only want this to work with ores since you specifically mentioned pickaxes if player is holding a pickaxe: set {_current-amount::*} to line 1 of tool's lore parsed as "<yellow>Broken blocks<grey>: <orange>%number%" set line 1 of tool's lore to...
  5. Snow-Pyon

    Skript-mirror TRY STATEMENTS

    There is a try effect already and MundoSK has a try-catch scope.
  6. Snow-Pyon

    Addon skript-json

    Just strigfy it. Setting: set {_my-json-var::location::coordinates} to "%event-location%" set {my-json-var::location::world} to world of event-location set {_json} to json form of {_my-json-var::*} should do the job For converting it again you'd do: map json {_json} to {_locations::*} set...
  7. Snow-Pyon

    BalTop (Part of Eco Skript)

    options: baltop-format: <light red>[position]<yellow>. [balance] <light grey> - <cmd:/baltop [player]>[player] # I suck at coloring so you may change this highlight-top: 3 # The position and their balance's color will be changed to them highlight-color: <light green> on skript load...
  8. Snow-Pyon

    [SOLVED] Skript Vault

    It is going to be in vanilla Skript sooner or later so I wouldn't bother on putting it in an addon to be honest.
  9. Snow-Pyon

    Block placed

    Please be more specific when creating a thread and use the Help Layout.
  10. Snow-Pyon

    Solved Lore Help Request

    Since the lore has colors, and the parse format has to be exact, I just remove them from the text so I don't have to specify any colors anywhere.
  11. Snow-Pyon

    Solved As op not working

    It isn't part of skUtilities, the documentation is outdated. You shouldn't use run as op anyways, if the server crashes while they have OP (something hackers can do easily), they will keep it. You're better off giving the specific permission for that command and then removing it.
  12. Snow-Pyon

    Solved Lore Help Request

    I would recommend parsing the lore in the following way: on rightclick on red dye: if display name of event-item is "<bold><light red>TNT Pounch": set {_lore::*} to event-item's lore # use `event-item's lore split by "||"' if you're using skQuery loop {_lore::*}: set...
  13. Snow-Pyon

    Is it possible to make multiple players ride same entity?

    1. You don't need skript-mirror for this. 2. Adding more passengers just puts them in the way you showed above so if you want one behind the other you'd have to do some tricky stuff with armor stands or some other entity.
  14. Snow-Pyon

    Solved How to make players transparent

    I see what you meant, it wasn't what you mentioned but it was the boolean being inverted in the code, that should hopefully make it work properly.
  15. Snow-Pyon

    Skript Help - Stripping a Variable

    set {_chance::*} to uncolored {_line} parsed as "Chance: %number%" for {_line} in split lore of player's tool by "||" With MundoSK
  16. Snow-Pyon

    Solved How to make players transparent

    I've fixed it already just that I forgot to say it here
  17. Snow-Pyon

    Getting information from an API/Website

    Never use skQuery, there's a much better addon for this called Reqn.
  18. Snow-Pyon

    Solved How to make players transparent

    Just to confirm it, did it work properly? I'm going to move it to my snippets if so. Also, please mark the post as best answer if it did.
  19. Snow-Pyon

    Solved How to make players transparent

    Updated the above code.
  20. Snow-Pyon

    Solved How to make players transparent

    I told what it specifically needs on my post.