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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. eult

    Discord Thread Skript shulker in inventory

    Change on it and I will help you further later when I am home I'm soon home so I'll ping you Posted by: eult from the skUnity Discord.
  2. eult

    Discord Thread Skript shulker in inventory

    You need to have a basic knowledge about nbt And do you have skbee? Posted by: eult from the skUnity Discord.
  3. eult

    Discord Thread Skript shulker in inventory

    function BSBvalueBlockEntityTag(p: player, item: item): set {_nbt} to (nbt compound of {_item}) set {_items::*} to (compound list tag "BlockEntityTag;Items" of {_nbt}) set {_gui} to shulker box inventory with name "&8︱ &r%name of {_item} ? "Shulker box"%" loop {_items::*}...
  4. eult

    Discord Thread Skript shulker in inventory

    Dose it work? Posted by: eult from the skUnity Discord.
  5. eult

    Discord Thread Skript shulker in inventory

    So I am assuming you want to know the items in the shulker box Posted by: eult from the skUnity Discord.
  6. eult

    Discord Thread Skript shulker in inventory

    What do you mean just log it ? Posted by: eult from the skUnity Discord.
  7. eult

    Discord Thread Skript shulker in inventory

    So do you want to clear players inventory from all the shulkers? Posted by: eult from the skUnity Discord.
  8. eult

    Discord Thread Skript shulker in inventory

    I already have a resource for it feel free to use https://forums.skunity.com/resources/skript-better-shulker-boxes.1575/ And what are you looping here? Please explain what are trying to do Posted by: eult from the skUnity Discord.
  9. eult

    Discord Thread Skript shulker in inventory

    Oh so you're trying to get the items in the shulker boxs and give it to the player? Posted by: eult from the skUnity Discord.
  10. eult

    Discord Thread Fully Working Gun System :)

    I'm sure you will learn something from it Posted by: eult from the skUnity Discord.
  11. eult

    Discord Thread Fully Working Gun System :)

    explain more what do you mean Posted by: eult from the skUnity Discord.
  12. eult

    Discord Thread Fully Working Gun System :)

    no Posted by: eult from the skUnity Discord.
  13. eult

    Discord Thread Fully Working Gun System :)

    you can read this Skript Tutorials: https://sovdee.gitbook.io/skript-tutorials/ Posted by: eult from the skUnity Discord.
  14. eult

    Discord Thread Fully Working Gun System :)

    try a different approach other than loop, other wise keep it Posted by: eult from the skUnity Discord.
  15. eult

    Discord Thread Fully Working Gun System :)

    you are using skbee for the draw right? Posted by: eult from the skUnity Discord.
  16. eult

    Discord Thread Fully Working Gun System :)

    ok I just stol tud function you can use it applescript function drawLine(loc1: location, loc2: location, d: number) :: locations: set {_vector} to vector from {_loc1} to {_loc2} loop round(distance between {_loc1} and {_loc2}*{_d}) times: set vector length of {_vector} to...
  17. eult

    Discord Thread Fully Working Gun System :)

    Tips for the future may helps you: - loop 200 times is very bad because it's can create lag to your server - change the variables name from {pistol.%uuid of player%} to {pistol::%uuid of player%} - why you are setting the variables 2 times in the end of your code? applescript #YOU DON'T NEED...
  18. eult

    Discord Thread Please tell me the syntax to check if a specific value exists here {world::*}

    try https://docs.skunity.com/syntax/search/id:965 the amount of player's tool Posted by: eult from the skUnity Discord.
  19. eult

    Discord Thread Please tell me the syntax to check if a specific value exists here {world::*}

    no like this: send the amount of stone of player's inventory Posted by: eult from the skUnity Discord.
  20. eult

    Discord Thread Please tell me the syntax to check if a specific value exists here {world::*}

    if {world::*} contains "blah": https://docs.skunity.com/syntax/search/id:1154 Posted by: eult from the skUnity Discord.