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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Snow-Pyon

    Loading map from PNG

    It is usable at this point, the only annoying bug left is the one with skulls. You can't use the <item>:<data value> format anymore, gotta set the data value manually just like you did in the line next to the one you used this.
  2. Snow-Pyon

    Solved Function error

    You can't delay expressions and thus that isn't allowed, gotta make it differently.
  3. Snow-Pyon

    Solved Difference between (not working)

    Please be more specific when making a help thread, we're not exactly mind readers so if you don't tell us what is not working from that script, no one will be able to help you properly. So, from a fast look to the script, there are some suggestions that may not fix it but I totally encourage...
  4. Snow-Pyon

    leaderboard help

    So, the function works like this: set {_indexes::*} to sortLowestToHighest({kills::*}'s indexes, {kills::*}) # the list indexes expression needs either MundoSK or a pretty recent version of Skript set {_top-1} to {kills::%{_indexes::1}%} send "Top 1 Kills: %{_indexes::1}% - %{_top-1}%"
  5. Snow-Pyon

    Send message

    For those who happen to have the same issue, you just have to use the entities in radius expression in combination of the send message effect like this: send "whatever" to players in radius 5 of player Or even better, using the where filter: send "whatever" to all players where [distance between...
  6. Snow-Pyon

    Shane's Expressions (Rainbow Text/words)(String of random Char)

    I'll also get in: on script load: set {colors::*} to split "0123456789abcdef" by "" function rainbowLetters(input: texts) :: texts: loop {_input::*}: set {_input} to split loop-value by "" set {_color} to random element out of loop {_input} split by "": set {_color} to...
  7. Snow-Pyon

    Solved Scoreboard update for a player

    This isn't related to the problem and neither it resolves the issue but anyways: you should always use list variables for those objects that you want to reference to something. So, your variable should be {y::%player's uuid%} rather than what you had there. That said, you don't even need a...
  8. Snow-Pyon

    Solved How does one convert entity types to/from Skript

    return EntityData.fromClass(entityType.getEntityClass()); The return type must be an EntityData by the way.
  9. Snow-Pyon

    Solved How does one convert entity types to/from Skript

    The real question is: why are you trying to convert it to a skript entity?
  10. Snow-Pyon

    I need again support ;D

    Please stay on a single thread and use the Help Layout. Also, titles like "I need help" just decreases your probability of getting help. If you don't even care about your own issue to at least give a brief description about it, why would someone else do it?
  11. Snow-Pyon

    Add-Ons [1.13 Support / Tested]

    skUnity is outdated at moment, it'll be updated once the reset is done. You can use https://skripthub.net/docs meanwhile.
  12. Snow-Pyon

    Solved Using classes in skript-mirror

    The reason why you had to do it that way is just that the ItemType#getItemMeta method returns a clone of the actual meta (meaning it isn't mutable, directly at least). And there is a semi-complete documentation that might be useful to you: https://skript-mirror.gitbook.io/docs/
  13. Snow-Pyon

    Add-Ons [1.13 Support / Tested]

    It hasn't been updated in years (about 3 years now) and it doesn't have anything other, actively updated addons don't.
  14. Snow-Pyon

    arrow problems

    I've found this while looking at the issue, it should be good enough to figure out the issue: A note on this: Skript doesn't behave differently without documenting it, so you can be sure it isn't Skript most part of the time.
  15. Snow-Pyon

    Entity name for Experience Bottles

    Try using: shoot bottle of enchanting from {lnbp::%player's uuid%} at speed 2 downwards # Lists variables are better for many reasons, use them as much as you can. If it doesn't work file an issue here (but only if you're using this fork, and you should :emoji_wink:)...
  16. Snow-Pyon

    Gui help

    Please do not use skQuery's format slot, it is known to be buggy. Just use vanilla Skript instead: command /permission: trigger: open chest inventory named "<light red>Permission" with 6 rows to the player set slot 0 of top inventory to diamond named "WorldEdit" with lore "5k" #...
  17. Snow-Pyon

    Solved If loop-entity is set

    You can simplify your code to only one condition actually: if armor stands in radius 2 of {_block} are set: #Code
  18. Snow-Pyon

    Solved Spawn a pig named "Timmy"

    You have to set the entity's name after it has been spawned. Like this: spawn pig at player set display name of spawned pig to "Timmy"
  19. Snow-Pyon

    How I give the player a custom head?

    set {_skull} to skull from skin with value "value" signature "" Needs MundoSK and skQuery
  20. Snow-Pyon

    BalTop (Part of Eco Skript)

    There, I finished it though I'm not sure if it is going to work, you'll have to test it.