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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    jesus christ just update your skript. any issues with bensku's fork are 90% caused by addons, so post any errors you get.
  2. Pikachu

    Script Tools [Deleted] Obfuskator (+Jar Encapsulation)

    and mine has worked this whole time :p
  3. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    if contains(({test1::*} and {test2::*}), player) is true:
  4. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    i guess the comparison is still broken on ExpressionLists function contains(l: objects, v: object) :: boolean: loop {_l::*}: if loop-value is {_v}: return true return false on script load: set {_123::*} to 1, 2 and 3 set {_456::*} to 4, 5 and 6 if contains(({_123::*} and...
  5. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    well, it kind of makes sense. when you do {_list::*} and {_list2::*} and result will be a list of the values in both lists (e.x. if {_list::*} contained 1, 2 and 3, and {_list2::*} contained 4, 5 and 6 the resulting list would be 1, 2, 3, 4, 5 and 6 which you can use contains on to check if...
  6. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    i know he wants or. what i posted will work correctly also yes it got fixed in dev35
  7. Pikachu

    Directions

    Locked due to being solved on discord and lack of details on thread
  8. Pikachu

    Solved {list1::*} or {list2::*} contains. How to correctly do it

    if {_list1::*} and {_list::2} contains {_something}:
  9. Pikachu

    Armor potion effect

    the best way to do this is using an armor equip event with skript-mirror
  10. Pikachu

    Solved Umbaska and TuSKe error

    https://github.com/Pikachu920/TuSKe/releases/tag/v1.8.2-Patch
  11. Pikachu

    packet

    you have not provided nearly enough info. use the help request format found here https://forums.skunity.com/wiki/help-request-layout/
  12. Pikachu

    [#5] Skript Challenge - Deobfuscater

    you can remove the reliance on skquery using skutilies sys prop expr
  13. Pikachu

    Solved Punishment ID System

    no more fighting pls
  14. Pikachu

    Update the piece before the player is teleported

    Bump your threads only one time every 24 hours
  15. Pikachu

    [#5] Skript Challenge - Deobfuscater

    I guess my submission is the addon itself, then. I'll make a skript version if I have a chance later
  16. Pikachu

    Solved Group exist? Groupmanager

    hey :(
  17. Pikachu

    Script Tools [Deleted] Obfuskator (+Jar Encapsulation)

    Fixed in latest update of Script Deobfuscator
  18. Pikachu

    Script Tools Script Deobfuscator

    Fixed in latest update
  19. Pikachu

    [#5] Skript Challenge - Deobfuscater

    Technically my deobfuscation addon was released prior to the posting of this thread, so here's my submission using Script Deobfuscator: on script load: deobfuscate script # obfuscated code here
  20. Pikachu

    Addon Ersatz

    The player is whatever PlaceholderAPI provides me as the player. Usually, this is the person viewing the placeholder, however, I do not have control over what this value is.