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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Jake

    Balance info

    just to make sure i'd use target of player instead of target player
  2. Jake

    Jump

    also please, dont use . in variables and use uuids instead of players, also the word "true" has no reason to be there {taser.%player%.true} -> {taser::%uuid of player%}
  3. Jake

    Addon SkriptLanguage 1.2.0

    This addon provides Dictionary Features. Syntax: (get|load) [the] definition of %string% and (store|save) [it] in %-objects% (get|load) [the] synonym[s] of %string% and (store|save) [(it|them)] in %-objects% (get|load) [the] antonym[s] of %string% and (store|save) [(it|them)] in %-objects%...
  4. Jake

    Addon SkriptLanguage - SkriptLanguage 1.2.0

    Changes: Added random word effect Improved existing effects Added config file Added /skriptlanguage command to reload config file Syntax: (get|load) [the] definition of %string% and (store|save) [it] in %-objects% (get|load) [the] synonym[s] of %string% and (store|save) [(it|them)] in...
  5. Jake

    Check my addon out!

    Check my addon out!
  6. Jake

    Dupe, Undupe

    I suggest removing skquery and skrayfall command /dupe [<int=1>]: trigger: if tool is air: send "&8&lL1f3&c&lSee1 &8» &aYou cannot dupe air!" to player else if tool is any shulker box: set {_items::*} to tag "BlockEntityTag;Items" of nbt of tool if (items from nbt...
  7. Jake

    Solved I am trying to make a censor skript of my own

    What you want to do is inefficient like that. The best way is to use regex.
  8. Jake

    (solved) Need Help with level/scoreboard script

    if the issue is solved mark the thread as solved
  9. Jake

    Saving a location in a variable

    saving blocks is fine, a block is an itemtype and a location so it's not a big deal, the condition you need is %location% is within %location and %location% but it might be better to use skbee bounds or wg regions for that kind of stuff
  10. Jake

    (1.16.5 MCP) ray trace entity

  11. Jake

    Dupe, Undupe

  12. Jake

    Check player that is riding said mount?

    https://skripthub.net/docs/?id=1146 https://skripthub.net/docs/?id=971
  13. Jake

    Need help with lore

  14. Jake

    Baltop skript

    I'd like to mention that if the money list uses player uuids as indexes you'll need to parse loop-value as offline player before broadcasting/sending and using the variable of that parse in the message, otherwise it will show the uuids.
  15. Jake

    Solved How can I prohibit the use of a player's inventory when a custom inventory is open?

    Before helping you I'd like to ask you to not say "not work" when asking for help, it's an old joke and it doesn't make a great image for you, especially when asking for help. To fix your issue you must have a few conditions on inventory click: if player's current inventory is %inventory%...
  16. Jake

    SkriptLanguage

    This addon provides Dictionary Features. Syntax: (get|load) [the] definition of %string% and (store|save) [it] in %-objects% (get|load) [the] synonym[s] of %string% and (store|save) [(it|them)] in %-objects% (get|load) [the] antonym[s] of %string% and (store|save) [(it|them)] in %-objects%...
  17. Jake

    Addon SkriptLanguage - SkriptLanguage

    This addon provides Dictionary Features. Syntax: (get|load) [the] definition of %string% and (store|save) [it] in %-objects% (get|load) [the] synonym[s] of %string% and (store|save) [(it|them)] in %-objects% (get|load) [the] antonym[s] of %string% and (store|save) [(it|them)] in %-objects%...
  18. Jake

    Addon SkriptLanguage - SkriptLanguage

    This addon serves the purpose of getting the definition, synonyms and antonyms of any word. The use of this Addon as of 1.0.0 in big production servers is greately discouraged due to performance issues, will be fixed in upcoming updates. Syntax: definition of %string% synonym of %string%...
  19. Jake

    Plz help :D

    teleport loop-entity 4 to the south of loop-entity
  20. Jake

    Push Players Away From Entity

    loop players in radius 1.6 of {_a}: set {_v} to vector between {_a} and loop-player push loop-player {_v}