Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. lotzy

    Solved Need help with how to keep track of how many blocks a player has picked up since they joined.

    For the first: your's code need to be put into spefic trigger, like as event, for that you have errors on line 7-8 Lets next, if you wanna assign some variable with player - use 'uuid of player' inside variable name. Teleport effect's inputs is Entity and Location, you are using uuid instead of...
  2. lotzy

    Skript doesn't work, what did I do wrong?

    on death of dolphin: if name of victim is colored "&c&lSCP-1057": spawn 1 dolphin at location -105, 60, -2 set name of last spawned entity to colored "&c&lSCP-1057"
  3. lotzy

    On painting destory ???

    I got BINGO with pure skript and skript reflect
  4. lotzy

    pow(boring)*pow(boring)

    pow(boring)*pow(boring)
  5. lotzy

    On painting destory ???

    Best way to handle paintings is using Skript-reflect: import: org.bukkit.event.hanging.HangingBreakEvent org.bukkit.event.hanging.HangingBreakByEntityEvent on HangingBreakEvent: if event.getEntity() is painting: cancel event on HangingBreakByEntityEvent: if event.getEntity() is...
  6. lotzy

    How do I make creepers stop exploding?

    I came across the same issue, perhaps this issue can be solved with the basic functionality of Skript, but personally I solve it this way using Skript-reflect: on explosion: event.blockList().clear()
  7. lotzy

    Solved Anyone know how to put a cooldown every time you click (LMB)

    well we set some variable so we can keep track of the delay. In fact, if the variable is set, then the user still has a delay, if not set, then he can already use the item I apologize if something is not quite correctly described, I do not know English perfectly As for the variable itself...
  8. lotzy

    Solved Anyone know how to put a cooldown every time you click (LMB)

    on leftclick holding wooden shovel: if {-p::%uuid of player%::cooldown} is not set: set {-p::%uuid of player%::cooldown} to true create an explosion of force 1 10 block infront of player wait ? ticks delete {-p::%uuid of player%::cooldown} on leftclick holding wooden shovel...
  9. lotzy

    Can't understand this condition/effect

    with skript-reflect!!!!!!!!! import: net.md_5.bungee.api.ChatColor net.md_5.bungee.api.chat.ClickEvent$Action net.md_5.bungee.api.chat.ClickEvent net.md_5.bungee.api.chat.TextComponent on join: set {_text} to new TextComponent("Do you want to go to the next level?")...
  10. lotzy

    summon item at entity

    Welcome to the reality of Skbee* XD
  11. lotzy

    Can't understand this condition/effect

    execute console command "/tellraw @a ["""",{""text"":""Do you want to go to the next level?"",""bold"":true,""color"":""dark_red""},{""text"":""\n""},{""text"":""YES"",""bold"":true,""color"":""dark_green"",""clickEvent"":{""action"":""run_command"",""value"":""/wave 7""}}]"
  12. lotzy

    Can't understand this condition/effect

    Double quotes inside another quotes
  13. lotzy

    Solved Written error

    add "%arg-2%" to {azienda_lista::*}
  14. lotzy

    summon item at entity

    Skbee addon I think. [NBT Skbee docs] set {_item} to chicken with nbt (nbt compound from "{SomeTag:True}")
  15. lotzy

    summon item at entity

    set {_item} to chicken named "super chicken?" drop {_item} at {_entity} Where is {_entity} is needed entity
  16. lotzy

    Help with a skript

    Forgetting some syntax over time
  17. lotzy

    Uncolored text keeping the "&"

    set {_text} to "&ctest" replace all "§" with "&" in {_text} send {_text} In next update of Skript (2.6.4 I think) we can use expression 'raw %text%'
  18. lotzy

    Unable to fill blocks in 2 areas

    Because in 'on walking..' event you compare variables {_random*} with number, but this variables doesn't have values. Try to set {_random*} to something like: set {_random*} to random integer between 1 and 2
  19. lotzy

    Fill 0

    mb skript doesn't have 'fill' syntax??? (может стоит доки почитать м??77)
  20. lotzy

    Skript-reflect get recipes for Material

    import: org.bukkit.Bukkit org.bukkit.inventory.ShapedRecipe org.bukkit.inventory.ShapelessRecipe function getRecipes(item: item) :: objects: return ...Bukkit.getRecipesFor({_item}) function getRecipeIngridients(recipe: object) :: items if {_recipe} is instance of ShapedRecipe...