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  1. jaylawl

    Solved Looping specified nodes using skript-yaml

    Hello. Currently, when loading data from a yml file, i'm often resorting to using this (obviously with SkUtilities): loop yml nodes "FirstNode" of file "{@file.yml}": set {_stuff} to loop-value # do stuff with {_stuff} Note that the code above will set {_stuff} *only* the next nodes...
  2. jaylawl

    Solved What happened to "http://bensku.github.io/Skript/docs.json"

    This used to be my go-to place for documentation. Ever since the entire thing changed name/URL to "SkriptLang/Skript", i cannot for the love of it find those docs anymore. Do they still exist?
  3. jaylawl

    Reasons for "on chat" not working

    We are running a custom network plugin called "LumineCore". It does format chat, but it didn't interfere with the "on chat" trigger previously and hasn't been updated ever since.
  4. jaylawl

    Anti AFK Fish Farm

    This is the full script, not a snippet. I don't know where else to post this. Apparently i'm not qualified to post in the regular Scripts subforum. Whatever. AFK Fish Farming is based on leaving your game while it constantly right clicks. This script will detect that by comparing the player's...
  5. jaylawl

    Reasons for "on chat" not working

    Negative. There is ChatControl on there, but all functions are deactivated except for Console stuff. Removing ChatControl doesnt make a difference.
  6. jaylawl

    Reasons for "on chat" not working

    What could be potential reasons for the "on chat" event not doing anything at all? I feel like i have tried absolutely everything. I tried different Skript versions (currently settles on dev31c), deleting other plugins one by one, deleting/deactivating all other scripts, changing the skript...
  7. jaylawl

    Solved Please send help my OCD is killing me (skQuery async stuff)

    I have located the issue and i haven't found a way to make the process faster / get rid of the lag. Async was the only solution for the time being.
  8. jaylawl

    I don't know how i passed math classes

    Thanks for your reply. That one unfortunately wouldn't work, because it would fail to reach a full "1" on 100% charge. :emoji_frowning: The output range must be between 0 and 1
  9. jaylawl

    I don't know how i passed math classes

    This is more of a math question, rather than how to write my scripts - i hope somebody is up for the task. :emoji_slight_smile: I'm working on a game where i'm using the EXP bar as chargebar. Goes something like this: set {_charge} to (level progress of event-player + 1) Then, i'm using that...
  10. jaylawl

    Solved Please send help my OCD is killing me (skQuery async stuff)

    So, i just added the "$ thread" portions to the code below. In doing so, i was able elimate a quite significant lag spike. These functions pretty much all contain yml edits using skUtilities. Fair enough, the lag is gone and im rather happy. The new additional lines of code however, are kinda...