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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. Goose

    :sunglasses:

    :sunglasses:
  2. Goose

    Solved Metadata value "attacker" in on death:

    When you place the TNT, the metadata value of the block is set, but when the TNT is primed, the block is deleted and a primed TNT entity is spawned. This new entity will NOT have the metadata value set. You would have to set the metadata value of the entity when the TNT is primed. Try this. on...
  3. Goose

    [Skript] [Request] Sword that explodes tnt on right click

    on right click holding diamond sword: fake explosion Right click a diamond sword, and a fake explosion will appear. Shouldn't do damage or knockback
  4. Goose

    This is really easy but...

    ... to run: close player's inventory # do stuff
  5. Goose

    Event-block's location.

    on right click on yellow glass: location of event-block is location(4.5, 54.5, 8.5, player's world) # do stuff you need to provide decimal values
  6. Goose

    command timer

    "it didn't work at first", what didn't work? Can you give me an error if any, or can you give me a screenshot/video of what happened?
  7. Goose

    Skript Metadata tags

    Metadata Tags Introduction Metadata tags are a form of temporary value storage, where you tie a value to a block or entity and that value will be wiped when the server restarts. This is convenient for holding information about a entity or block where you don't have to worry about removing it...
  8. Goose

    command timer

    You can use the "cooldown storage" option in commands. command /youtube <text>: aliases: /yt permission: youtube.broadcast permission message: You Must Have YouTube Rank To Use This. cooldown: 5 minutes cooldown storage: {seconds} cooldown message: You Need To Wait %{seconds}%...
  9. Goose

    Please Help with this (Whitelist Skript)

    Instead of executing /kick, try using the built-in kick effect provided by Skript. kick player because "&cKicked Whilst Connecting to &4ClickB8MC &6Reason: &cWhitelist is on!"
  10. Goose

    :sunglasses: https://github.com/honkling/honkore

    :sunglasses: https://github.com/honkling/honkore
  11. Goose

    I feel ya. Back when I didn't know much about Skript, I'd always be trying projects that were...

    I feel ya. Back when I didn't know much about Skript, I'd always be trying projects that were way out of my skill range.
  12. Goose

    Wonderful, excited to see where it goes

    Wonderful, excited to see where it goes
  13. Goose

    Fun fact: You can beat Minecraft with only a stone pickaxe.

    Fun fact: You can beat Minecraft with only a stone pickaxe.
  14. Goose

    Ayo, how's that IDE going?

    Ayo, how's that IDE going?
  15. Goose

    Despawn Falling blocks when they hit the ground

    Can I see the code you're using?
  16. Goose

    kicking is banning people

    No worries.
  17. Goose

    kicking is banning people

    on inventory click: event-inventory = (metadata tag "BanInv2Meta01" of player): index of event-slot = 11: ban {argument.%player%} In this event, you're checking if the slot's index is 11 instead of 14, so it both kicks and bans them. You'll need to change it accordingly...
  18. Goose

    Player's Angle

    You can use player's direction which holds their pitch and yaw respectively, or you can grab their pitch and yaw separately with player's pitch and player's yaw.
  19. Goose

    Despawn Falling blocks when they hit the ground

    You can use the falling block land event to know when the blocks land, and you can then delete the blocks when they do. on falling block land: set event-block to air # note this deletes ALL falling blocks, not just the ones from the explosion
  20. Goose

    Solved Player see a block

    target block ? (Grabs the block the player is looking at, in range or out of range, it doesn't matter)