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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Goose

    Solved Viewing a message (problem)

    No problem!
  2. Goose

    Add something to a prefix without taking the rank prefix away?

    I mean you can set the prefix of the player to the current player's prefix with the wanted prefix added on to it, here is an example. set prefix of player to "%player's prefix% [prefix yay]"
  3. Goose

    Solved Viewing a message (problem)

    Try this! command /999 [<text>]: trigger: send "&4[999]&f: %player's display name%&7: %arg-1%" to player loop all players: if loop-player has permission "police.999": send "&4[999]&f: %player's display name%&7: %arg-1%" to loop-player
  4. Goose

    Solved How could i make a upgrade gui shop?

    No problem at all! Have a good day!
  5. Goose

    Lore + name renaming issues

    Why don't you want "%lore of event-item%||Pickles"? Does that not work for you or are you looking for something else? This is what I did for adding lore to player's tool for custom enchants command hi: trigger: loop integers between 1 and 25: if line loop-int of lore of...
  6. Goose

    Solved How could i make a upgrade gui shop?

    Try this edited version of the template function openInv(p: player, t: text): if {_t} is "shop": open virtual chest with 3 rows to {_p} wait 1 tick format gui slot (numbers between 0 and 26) of {_p} with gray stained glass pane named " " to do nothing format...
  7. Goose

    GUI Linking up

    Do you have the Skript addon TuSKe?
  8. Goose

    Solved How could i make a upgrade gui shop?

    You can loop the items in the player's inventory and then check if the loop-item is the item you want loop all items in player's inventory: if loop-item is stone named "test": # do stuff
  9. Goose

    Skript bug

    Send us code that the error occurs on and the error itself, please.
  10. Goose

    Skript bug

    Send us your code
  11. Goose

    Solved Viewing a message (problem)

    command /999 [<text>]: trigger: loop all players: if loop-player has permission "police.999": send "&4[999]&f: %player's display name%&7: %arg-1%" to loop-player send "&4[999]&f: %player's display name%&7: %arg-1%" to player
  12. Goose

    GUI Linking up

    Requires TuSKe: command /punish [<player>]: aliases: /pun permission: server.punish trigger: if arg-1 is not set: send "&cPlease Set A Player (/punish &fTC6&c)" if arg-1 is set: open virtual chest with 3 rows named "&9&lSelect the staff role!"...
  13. Goose

    Enchantments

    you dont need to use nbt data for enchantments if slot 29 of player's current inventory is enchanted with sharpness:
  14. Goose

    Solved How could i make a upgrade gui shop?

    take a template on skript load: if gui "shop" and "blocks" does not exist: create new gui with id "shop" with virtual chest with 3 rows named "Shop": wait 1 tick format gui slot (numbers between 0 and 26) with gray stained glass pane named " "...
  15. Goose

    If player is in "world" not working??

    What a bump, the post was already solved @Potato
  16. Goose

    Is there any possible way I can make moving blocks?

    You can set the aircraft to air, then paste the aircraft a block further in the wanted direction. Do you have Skematic? Can you also give us your code?
  17. Goose

    GUI skript help

    Requires TuSKe: command /RuneShop: trigger: open virtual chest with 3 rows named "&6&LRune&a&LShop" to player format gui slot 0 of player with grass named "&b&lExample" to run: # do skript stuff here :D
  18. Goose

    Shop Gui Permission help!

    I recommend using TuSKe GUIs, but I'll be gentle with you. I'll rewrite your code in TuSKe if you'd like! (please say you want it in TuSKe ive already rewrote it and it is 4x shorter and i spent a half hour rewriting it) Also, do you use LuckPerms, GroupManager or Pex? assuming you have pex...
  19. Goose

    Custom level up system.

    Do you have skript-mirror? I could make custom skript-mirror effects that you can use to expand the system if you do have/could get skript-mirror. If you have skript-mirror: effect level up %players%: trigger: set {lvlup::%expr-1's uuid%} to 0 add 1 to {level::%expr-1's...
  20. Goose

    Wont read name

    are these bits supposed to not have all the lore? set {_a} to amount of raw cod named "&7Common Herring" with lore "&* &aSize" in {_P}'s current inventory add ({_a} * 10.00) to balance of {_P} add ({_a} * 10.00) to {_m} if {_P}'s current inventory contains raw cod named "&7Common Herring" with...