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    shoot item

    i want to shoot a slimeball, but i could not figured it out. I tried with these: shoot a slimeball at speed 1 shoot a dropped slimeball at speed 1 but non of them are worked
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    damage cause "fall" is not working for me

    I tried it a many different way, but its not working. on damage: damage was caused by fall #its not detecting the fall damage if victim is wearing leather boots named "&c&lRubber boots": cancel event
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    Solved damage entity

    None of them is working and I have no idea why. No error message! I tried to replace the "monster" with "spider", but it does not worked :/ on click with dirt: if target entity is monster: damage the spider by 3 -------This doesn't work either--- loop all entity in radius 1...
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    remove particle

    I have tried to create a line with SkDragon between the target and the player (like a laser beam), but it's just stuck in my world and i don't know how to remove it. The command I used: on leftclick with steak: if player is op: if distance between the target and the player is more...
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    colored leather armor

    I have 2 question 1. Is there any possible way to display colored armor in GUI? 2. How to give a player a colored armor (with RGB)? I know you can dye it after the player has it, but i want to give it already colored.
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    Stopwatch

    Im trying to make a stopwatch, but when i use the command its froze my server and i don't know why. variables: {timer.%player%} = false command /timer: trigger: set {timer.%player%} to true set {_start} to now display board named "StopWatch" to player...
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    Solved yml file

    I have a point system on my server and i try to save the player's point to a yml file. But when i tried this, its broke my variable, can't add or remove points from it. even if I removed this code... on join: set {point.%player%} to single value "%player's UUID% - %name of player%" get of...
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    dropped item

    No error message or anything, its just not working. Can someone tell me why? on every 30 seconds: loop all dropped items: if loop-value is spawn egg: name of loop-value is "&a&lEgg": delete loop-value
  9. L

    skin

    I tried to set a players skin to the argument, but its not working. command /skin [<offline player>]: trigger: set player's displayed skin to arg-1
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    Solved function

    im using the fuctions for the first time, and i try to make this: function "book": loop player's inventory: if name of loop-item is "asd": remove loop-item from player's inventory stop wait 1 tick return command /bkk: trigger...
  11. L

    Solved long reload time

    Why does it take 20 seconds or more to reload this skript? on shoot: if projectile is egg: if {particle.%shooter%} is 1: loop 10 times: loop {sping::*}: wait 1 tick show 1 "lava" particles at the projectile for...
  12. L

    remove named item

    Im not sure im doing it wrong or its just not working. It doesn't remove the book from my inventory, and i have no idea why command /testp: trigger: add 1 written book named "asd" to player's inventory wait 1 second remove all written book named "asd" from player's...
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    Solved Server book

    Hi! Suggested name: ServerBook What I want: If the player joins to the server, i want him to get a book immediately. Inside the book i want some basic informations about the server, server rules, warps etc.. which i can edit later Ideas for commands: - /serverbook - to get the book Ideas for...
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    Solved book

    Which one is the easiest way to create books with text in it? and then add it to player's inventory
  15. L

    Solved player collision

    Is there any way to disable the player collision? Basic idea: If I throw a snowball or shoot an arrow, i want it go through the player. So the snowball doesn't break when its hit the player, just go through the player.
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    Solved particle

    my problem is, the particles only shows up for the player who is shooting, but other players cant see the particle, is there any way to fix it? on shoot: if projectile is egg: loop 10 times: wait 2 tick show 1 "heart" particles at the projectile for shooter...
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    Solved random block in radius

    i want to put down a random block around the {_random} location in 3 radius, but when i run the command its set the {_random} variable to <none>, but i have no idea why.. set x-coordinate of {_random} to x-coordinate of {_random} + a random integer between -3 and 3...
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    Solved hotbar slot

    My question is simple: How do I set a player's active hotbar slot to a certain number? or this is not possible? (so if I run a command, set the players active hotbar slot to the first slot)
  19. L

    tnt

    If a tnt explode, is there a way to fix the damage what the tnt caused? I tried with this, but its not fixing every block: on explode: loop exploded blocks: add location of loop-block to {boom.loc::*} add type of loop-block to {boom.type::*} set loop-block to air...
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    Solved particle trail

    is there any other way to make this?? trails a projectile with a particle effect I tried this one from skquery, but its not working for me, its just plays 1 particle when i shoot a snowball and not trailing it. or im just doing it wrong?? on shoot: if projectile is snowball: trail...