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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Ajleaderboards

    You can use skript-placeholders to return the variable when a placeholder request is called.
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    Sculk Gem

    Try this command givegem <player=%player%>: permission: * trigger: set {_d} to echo shard of mending 1 with all item flags named "&9sᴄᴜʟᴋ ɢᴇᴍ" give arg unbreakable {_d} on right click: name of 1 of player's tool contains "&9sᴄᴜʟᴋ ɢᴇᴍ" player has player's tool on...
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    Looking for help?

    oh, one more thing, isn't it world_the_end?
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    Looking for help?

    Ahh whoops, missed that Alright yeah probably better
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    Variable Problems

    No...it's not
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    Double Wardens skript bug.

    All the warden stuff should be stored in a list variable ngl
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    Looking for help?

    You forgor to delete everything below the bedrock
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    on chat: double event?

    Nah not for me
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    Looking for help?

    {@world filter} isn't a defined option. change the name to {@world-blacklist} and then change the option to that in the generate event. Also maybe using on chunk load is better
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    XP multiplier and unmultiplier depending on kills/deaths

    Figured. Make sure you have SkBee!
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    Solved Skript doesn't work

    on region enter: if "%event-region%" contains "heart": set {_h} to max health of player if {_h} >= 40: send "&eYou're at &cmax health" to player stop else: if player's level is less than 100: send "&eYou do not have...
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    XP multiplier and unmultiplier depending on kills/deaths

    Oh I see them. Do you have a recent version of SkBee installed on your skeditor because all of those lines use skbee.
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    XP multiplier and unmultiplier depending on kills/deaths

    What are the errors?
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    XP multiplier and unmultiplier depending on kills/deaths

    That awkward moment when the addons you need are right at the top of the message.
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    XP multiplier and unmultiplier depending on kills/deaths

    Yeah it just avoids any variable usage by using metadata and then to conserve it over server restart, saves it as an NBT tag which gets deleted when you die/get a kill.
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    XP multiplier and unmultiplier depending on kills/deaths

    A couple lines longer but this should work better due to using NBT tags and MetaData. Requires SkBee and skript-reflect. NOTE: This is NOT tested and was written on the SkUnity Parser, so it may not work. I will rewrite it on a more recent Skript version if necessary options...
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    XP multiplier and unmultiplier depending on kills/deaths

    Yeah I can get you a version that I think would work better in a few minutes.
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    XP multiplier and unmultiplier depending on kills/deaths

    I think this also works if you don't wanna use reflect. https://skripthub.net/docs/?id=863 Also @Gryphon2029 your skript will cause a lot of clog in variable space, and the looping players won't be too awesome either.
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    Looking for help?

    Oh, that I can do.