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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Mr_Simba

    Solved Armour-Ignoring Damage

    To make it properly register the player as the killer, you can detect if final damage > victim's max health and, if so, set their health to some incredibly low number like 0.01 so that they'll still die via the attacker's damage, and then otherwise (if they're not gonna get killed by the damage)...
  2. Mr_Simba

    Set an armor stand to look at a player

    I have something like that in my snippets. You could try replacing the SkStuff NBT code with a teleport effect to remove the SkStuff dependency if you don't have SkStuff installed. Either way, the math is there for you.
  3. Mr_Simba

    Item Damage

    Cacti and explosions also destroy them.
  4. Mr_Simba

    Ctstom villager trades on 1.12

    If you want to edit an existing villager's trades, Tuke's VillagerAPI is amazing. Past that I'm not sure which addons (if any) support villager trades in 1.12. You could ask @LimeGlass to add it to Skellett if he hasn't already; it used to be in RandomSK and Skellett is supposed to end up as a...
  5. Mr_Simba

    Particle effects on weapons

    Yeah, that's the error you get when using `player` when you should be using `loop-player`. Bit confusing, I'll make note of it to bensku so he can maybe fix it for 2.3.
  6. Mr_Simba

    Solved Something I want to try

    I can confirm SharpSk's armor equip event can be cancelled, I do so on my server and it works fine.
  7. Mr_Simba

    Help with invis hourse

    If by "cancel shifting by event" you mean prevent dismounting, you can't, entity dismounting is a non-cancellable event. Best you can do is to instantly force them to remount the horse (or maybe by using packets if you happen to have the right addons).
  8. Mr_Simba

    Hologram on Pumpkin (Any Item) | 3 Questions

    Everyone relax. I agree with Pika that it's really not hard to learn what's needed to use skript-mirror but if that's not an option then it's just not. We can't force you to (though I encourage you to figure it out one day when you have time, skript-mirror is life changing and my only regret is...
  9. Mr_Simba

    Setting a Custom NBT Tag on a Placed Block?

    It's not possible, blocks don't support custom NBT tags. You can use metadata but that's temporary and will be cleared upon server restart.
  10. Mr_Simba

    Simba's Snippets ♥

    Hi I wouldn't expect much here (mostly because I'll forget to update it), but I have a few useful snippets on my server that I use for tons of stuff and I figured you guys might find some use with these, especially cause I haven't contributed a ton content-wise since the new forums have been...
  11. Mr_Simba

    LogBlock Compatibility

    In case this seems familiar, yes I suggested this once before, but it was a long time ago and on the old forums so it has been lost. I'm not sure who would be most fitting for this, @Sharpjaws you have CoreProtect and a lot of other plugin compatibilities so it may fit into SharpSK. I'm not...
  12. Mr_Simba

    <3

    <3
  13. Mr_Simba

    I'm an apple for a day and I need a doctor right away

    I'm an apple for a day and I need a doctor right away
  14. Mr_Simba

    API TagAPI

    Mr_Simba submitted a new resource: TagAPI - Like string metadata, but permanent! And better! Read more about this resource...
  15. Mr_Simba

    API TagAPI 1.1

    TagAPI Description TagAPI gives you easy access to Mojang's scoreboard tag system which was introduced in 1.9. These tags allow you to permanently store up to 1024 text tags on an entity. Tags, like metadata from Skellett or RandomSk, are unique to an entity and can be checked or remove at any...