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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. BaeFell

    [Deleted] skUnity Hosting

    BaeFell submitted a new resource: skUnity Hosting - Premium quality hosting at great prices. Read more about this resource...
  2. BaeFell

    Solved Can't use On Armor Unequip?

    Skript has an armor change event: https://docs.skunity.com/syntax/search/addon:skript%20armor
  3. BaeFell

    Solved Faster Crops Problem

    You would need to add a check after each wait to make sure it's still wheat. Skript will pause for each wait then continue. It doesn't know it's been broken. I have reworked the code to use a repeating function until it gets to stage 8. Take a look on the skUnity Parser...
  4. BaeFell

    MySQL - CLOSE

    Help Request Format is sad because nobody uses it :emoji_disappointed_relieved:
  5. BaeFell

    skUnity Official The official skUnity Plugin - Please ignore this update.

    This update is a test. Please ignore it.
  6. BaeFell

    Kill Armor Stand

    Entities saved to a variable will be lost when the server restarts. The variable data will persist past reloading a script, but if the server is reloaded or restarted then the variables are cleared.
  7. BaeFell

    Kill Armor Stand

    Marking this as Best Answer because it appears to me that would work.
  8. BaeFell

    Solved Blocks, blocks, blocks.

    I think is what you're after https://parser.skunity.com/6b79a3ee I've reworked how you're saving the blocks by setting their location into a list instead of adding as this has a slight performance benefit and the same again when removing. You can't use set all blocks at with a list of blocks...
  9. BaeFell

    Check if command argument contains a list of items

    To make it easier for you to see, I've created a Save on the skUnity Parser which should solve this for you: https://parser.skunity.com/f5110567
  10. BaeFell

    Solved Moving items from players inventories to chest problem

    Can you clarify by what you mean with "only on one of the chests"? You're setting {_chest} to the last looped chest, so it's only ever going to be the chest furthest away from you. When looping the blocks, add message "%loop-block%" to see what Skript is looping through. Potentially, there could...
  11. BaeFell

    You're checking if {players} is 6 then setting it to 0. This is gonna only run once.

    You're checking if {players} is 6 then setting it to 0. This is gonna only run once.
  12. BaeFell

    Solved Hey! I wanna equip a skeleton with armor, but i have multiple skeletons spawning at the same time..

    Have you got anymore code? I've always used last spawned entity and it works fine; maybe try that instead.
  13. BaeFell

    Solved change commnad

    I don't know how many arguments the /frpg command has (I don't even know what plugins it's from). I've assumed 3 arguments. command /skills [<text>] [<text>] [<text>]: aliases: /skill trigger: make player execute command "frpg %arg 1% %arg 2% %arg 3%" It might need a / at the...
  14. BaeFell

    Solved Saving to yaml file

    I think skript-yaml works fine. Docs are on skUnity: https://docs.skunity.com/syntax/search/addon:skript-yaml
  15. BaeFell

    Solved Unknown Command Error

    What version of MC and Skript are you using? Latest is not an answer.
  16. BaeFell

    [SOLVED] Why does ShaneBee Talk to himself

    Long story short, I broke something and kinda maybe turned every post into a post by ShaneBee. Some were fixed, but a lot were set to Shane.
  17. BaeFell

    Script Cellblock - Cellblock 2.0.0 - pre-release 3 (Bug fixes)

    Cellblock 2 - pre-release 3 Bug fixes Rent prices are now taken from the balance of the user. They originally were using the buy price variable which caused users to be able to rent a cell for free Extend prices are now taken from the balance of the user. Using the same buy variables as...
  18. BaeFell

    Script Cellblock - Cellblock 2.0.0 - pre-release 2

    Cellblock 2.0.0 pre-release 2 (Release: 24072020) Additions Rent extensions can now be done by clicking on a Cell sign, using the /cb rent command or the new /cb extend command. Rent extensions use the flags system so staff in override mode, users with admin flags, users with the rent flag or...
  19. BaeFell

    Make %arg-1% more than only one word.

    Just use multiple arguments. https://parser.skunity.com/b5c10e48
  20. BaeFell

    Can't see anything. Link me to your thread and I'll take a look. I'm not promising anything and...

    Can't see anything. Link me to your thread and I'll take a look. I'm not promising anything and this is the wrong way to go about getting help.