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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    How to check if player's inventory is full, and if it is drop remaining items on the ground

    Hey, it's me again, you can use the expression "player has enough space for"
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    Cooldowns

    Can we have an anydesk session? If you wanna help contact me on telegram @Lyone_official SOLVED.
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    Cooldowns

    sorry but.... i've send the exact code here and you continue to replace the code with other code... command /kits [<text>]: trigger: if arg 1 is "daily": if {kits.%player%.daily} is not set: set {kits.%player%.daily} to 24 hours...
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    Cooldowns

    command /kits [<text>]: trigger: if arg 1 is "daily": if {kits.%player%.daily} is not set: set {kits.%player%.daily} to 24 hours set {_wait} to difference between {kits.%player%.daily} and now...
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    Cooldowns

    yes, it's ok, but see my 11*line of code "set {kits.%player%.daily} to now" when you execute the command and the cooldown is expired you need to set again the cooldown to now
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    Cooldowns

    pls read my answer!!! if cooldown is not set, you need to set it to NOW again, test this : if {kits.%player%.daily} is not set: set {kits.%player%.daily} to now if {kits.%player%.daily} is less than 24 hours: set {_waiteddaily} to difference between...
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    Cooldowns

    Skript version?
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    TNT Explosion - block collision

    Hey, you can use this expression : [skellett] [the] (fuse time|time until blowup) of [the] [primed] [tnt] %entity% you can set, add or remove from fuse time of an entity (the time a primed tnt takes to explode)
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    Cooldowns

    Oh it's normal! after passed the 24h you have to put the {kits.%player%.daily} to now So you have to change somethings: so first of all if {kits.%player%.daily} is not set you have to set it. if {kits.%player%.daily} is not set: set {kits.%player%.daily} to now So now the cooldown. What...
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    professional scripts

    Hi, I'm jon. I live in italy and i've been using skript for 5 years. Contact : Telegram : @Lyone_official TERMS : Only support for 1.12 + Accepted languages : Italian, English. I don't wanna money for my work. But when my work is finished you can do a donation (Not required) Because of the...
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    Durability not working

    When you mine there is a default decrement of the durability.. so if you add +(-2), it would be default decrement +(-2)
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    Durability not working

    I think the problem is that when you mine: ordinary decrease + added decrease So you have to test and change the numbers
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    Durability not working

    And what should be the output like?
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    Durability not working

    Test Remove 2 from Player's held item's durability
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    Durability not working

    Use player's tool instead of held item So test Remove 2 from the data value of player's tool Uhm and if you want to use held item test Player's held item's durability Not held item's durability You have to specifiy who is the helder of the item
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    Player skull

    i think you have to set a variable to a player's name parsed as offline player as TPGamesNL said and after you do give skull of {var} named "name" to player
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    Drop Chest

    Sorry, i don't understand what do you mean ?!
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    Player skull

    On join: Give skull of player named "%player%" to player
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    Teleporting sign

    Oh ok.. I've done my skript with a list that have Index = name of warp Value = warp's location... Idk why you create a variable for the warp and create also an instance in a list.. Change in your warp system line 9.. Set {warp::%arg-1%} to player's location Done this test my skript