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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. JustADev

    How to do this

    Why should i help u if you dont supply your own code. Use vectors and armor stands for the head part, and armor stands thst are named for the holos..
  2. JustADev

    Solved Make projectiles fly through players

    You could use the plugin SuperVanish or through packets
  3. JustADev

    Solved Punishment ID System

    Did u read what i wrote? Thats the rough way how to make sure your Ids dont overide previous bans ;-;
  4. JustADev

    Solved Punishment ID System

    function BanID(player: player, ID: integer): set {BanID::%{_player}%} to a random integer between 1 and 10000000 command /ban [<offline player>]: trigger: set {_n} to a random integer between 1 and 10000000 loop {banIDS::*}: if {BanIDS::%{_n}%} exists...
  5. JustADev

    drawSphere question

    Yes it is possible, use the Request section of the forums if you aren't going to supply code that you need help with
  6. JustADev

    How to do this

    Yeah, well that's just called being lazy... or just not trying in the first place.
  7. JustADev

    Solved Map schematic

    Just use the paste schematic effect. https://docs.skunity.com/syntax/effects/Paste%20Schematic
  8. JustADev

    How to do this

    :emoji_rewind: @FabricioSouza Like people said before, nobody is going to do the work for you. You have to learn on your own.. this is what this community is for, learning how to code using Skript. What would the point be in spoon feeding you these answers? If you are just going around asking...
  9. JustADev

    Solved Make projectiles fly through players

    What do you mean "fly through players" Do you mean: ME -----> GUY -------> YOU ----> = Arrow And YOU end up taking the dmg instead of GUY? on entity shoot: event-entity is player: push shot projectile in direction of player at speed 0.5 Maybe
  10. JustADev

    Solved DrawBox?

    Is there any snippits out there for creating a cube with world edit, Cube: //walls //set (//set is for the top) Just wondering - Dev nvm
  11. JustADev

    Can force player to sleep and time is day?

    if time in world is day: loop blocks in radius 4 of player: if loop-block is bed: make player sleep at location of loop-block else: stop
  12. JustADev

    ASkyblock Addon

    Hey, could anyone create an ASkyblock Addon, it would be so cool if that were to happen. Been waiting for a while now, seeing if anyone would make it, hasn't occurred yet
  13. JustADev

    Random words

    Or: set {_Random} to a random integer between 1 and 3 if {_Random} = 1: send "you set Tini Nick" else if {_Random} = 2: send "you set Best nick" else if {_Random} = 3: send "you set Allumi Nick" @TeAm6_AZLIK You should use local variables in this case
  14. JustADev

    Help with particles

    you could either: A) Use vanilla minecraft commands to spawn in particles or B) Look at the Docs, there is a expression in SkQuery for creating particles Next time look at the docs please... Here is the link to the section: https://docs.skunity.com/syntax/expressions/Particle particle...
  15. JustADev

    Solved Need help with sort of testfor script

    if player is in radius 1 of {Fura.Spider.Cave.entrance}: #do Stuff Also why are you using, "While player is alive", I mean, once they join, they should be alive... :emoji_thinking:
  16. JustADev

    Solved What's better to use a 'while' or a 'loop'?

    You should use GameAPI Addon, it's much easier if you are making MiniGames, than this junk. But if you were to not use it, I would say that while loop is your better option, since the "Loop 1,000 times", will keep going even after the game ends, unless you exit the looping
  17. JustADev

    ON right click on noc

    What doesn't work, Citizens, or skript... be more specific
  18. JustADev

    can it be removed?

    give player 1 leather helmet dyed yellow with no nbt named "NAME OF HAT" with lore "LORE OF HAT"
  19. JustADev

    ;-;

    ;-;
  20. JustADev

    JustADev's Snippits

    Lines of Lore: Determines the number of lines of lore on an item Code: Usage: Empty Slots: Determines the number of empty slots for any given range of slots in a player's inventory Code: Usage: Set Slots: Determines the number of set slots for any given range of slots in a player's...