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  1. Marc

    Solved Simple kitpvp upgrade menu and autokit equip on spawn

    variables: {autokit%player%} = true command /autokit [<text>]: trigger: if arg-1 is not "Enable" or "Disable": send message "&cUsage: /autokit [Enable/Disable]" to player stop else: if arg-1 is "Enable": set...
  2. Marc

    Solved Can't understand this condition/effect: format slot 14 of player with barrier named "Leave" to close

    command /9863969828: trigger: open chest with 3 rows named "Games" to player format slot 12 of player with diamond sword named "Duels" to close then run [make player execute command "/duel %player% (<- this wont work btw) "] format slot 13 of player with bed named...
  3. Marc

    No error, balance

    what are you trying to do? try removing the _
  4. Marc

    Solved Making a Chat List

    Hi, Is there anyway I could make a chat list? Example: Im making a punishment system and I want staff to review how much warns a player has Command /checkwarns: Displays: Warn Issued by (Player) for (Reason) Warn Issued by (Player) for (Reason) thank you I got some help from another person...
  5. Marc

    Solved Custom namespace for commands

    Why would you do that? You could try: on command "/gui"
  6. Marc

    commands without perms

    Mark the post as Solved please
  7. Marc

    teleport forward

    This is possible!! command /fling: trigger: push player 2 blocks forward
  8. Marc

    Please help

    every 2 seconds: loop all players: If loop-player is wearing a leather helmet named "Helmet": apply speed 2 to loop-player
  9. Marc

    commands without perms

    You could Tell Skript to set a world border. Also Please use the Code box:
  10. Marc

    Solved Variable Problem

    I suggest you use TuSKe and SkQuery together, they can be pretty good I found, So you dont have to make so much commands Example: format gui slot 0 of player with {amount.%{_seller}%} {itemtype.%{_seller}%} named "Good" with lore "Good" to close then run: make player command "/good" This isnt...
  11. Marc

    Stock

    Im not qualified enough to attempt to even try making these so I cant help you good luck tho ~Marc
  12. Marc

    Stock

    What are you trying to do? we're not mind readers
  13. Marc

    Solved if amount of {VARİABLE}

    I assume you dont speak english: if {variable} is equal to the amount of items in player's inventory: is this what you mean?
  14. Marc

    Effect in one world

    if player is in world "world": apply speed 2 to player Sorry im not exactly sure what the syntax for applying a potion effect is but you could probably guess what I mean
  15. Marc

    Sorting Variables/Points High-Low

    I have no clue what the frick youre trying to do but: if {thisvariable1} <= {thisvariable2}: send message "%{thisvariable2}%" else: send message "%{thisvariable1}%"
  16. Marc

    Loop the inventory of player's tool

    You cant rlly loop the inventory of the shulker if its in their hand. Or possibly not at all but you can edit use NBT Data
  17. Marc

    Loop the inventory of player's tool

    Are you trying to know what the player is holding? or are you trying to see whats in their inventory? Inventory: Loop player's inventory Held item: if player's held item is #blah blah
  18. Marc

    An internal error occurred while attempting to perform this command

    Woah thats alot of errors code you show me the code of what you think is causing the error?
  19. Marc

    Display Variables in Holographic Display

    Ohhh, if {thisvariable} >= {thisvarible2}: send message "{thisvariable}" to player else: send message "{thisvariable2}" to player
  20. Marc

    That is a basic skript problem i think

    Like FireRoz said {message} is completely useless and most probably can slow down performance by a small bit are you trying to make it so it pings a player when they type someones name bc this is a very inefficient way to do it, I have a skript for it but cant find it, ill send it to you when I...