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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. oToghty

    Is there a problem with my code?

    The code that I provided should, in theory, send to all staff members that they vanished
  2. oToghty

    How to add levels

    on death of player: attacker is a player add 1 to {kills::%attacker's uuid%} if {kills::%attacker's uuid%} = ({level::%attacker's uuid%} ? 1): delete {kills::%attacker's uuid%} add 1 to {level::%attacker's uuid%} send "&aYou just reached up to level...
  3. oToghty

    Is there a problem with my code?

    I think you overthought it, it can be a lot simpler command /vanish: trigger: if {vanish::%player's uuid%} is not set: set {vanish::%player's uuid%} to true hide player from all players send "&cYou have been vanished!" send "&bStaff...
  4. oToghty

    Solved Tracking kills

    First, the event is called on death, 2nd, you need to make your variable player based such as {playerkills::%attacker's uuid%} In death or damage events, you only use attacker and victim, there is no player in that event. 3. You need to specify that the attacker is a player so that you won't...
  5. oToghty

    Solved Animal ownership script

    that's just perfect, exactly how it should work, just add an else for the 2nd condition
  6. oToghty

    Solved Animal ownership script

    does the message get sent to you?
  7. oToghty

    Solved Animal ownership script

    what? no, never. the addon is not the issue, skstuff hasn't been updated in 5 years, skbee is up to date and one of the best addons, you just don't give enough context for me to understand what you actually try and what doesn't work
  8. oToghty

    Solved Animal ownership script

    Does the NBT not get set? Broadcast the nbt after it's supposed to get set
  9. oToghty

    Rank Colour (Like Hypixel)

    oh god
  10. oToghty

    Solved Skripts to function in selected worlds

    What do you mean with "it doesnt work", any errors?
  11. oToghty

    kit cooldown

    Do you mind formatting your code first and explaining what you want exactly?
  12. oToghty

    Solved Animal ownership script

    check the tag, as I showed before (if tag "Owner" of nbt of victim is set)
  13. oToghty

    Solved Animal ownership script

    on damage of an animal: if attacker's tool is lead: cancel event if {animals::%attacker's uuid%::listen} is not set: set {animals::%attacker's uuid%::listen} to true send "Punch the %victim% again to confirm ownership" to attacker wait 5...
  14. oToghty

    Solved Animal ownership script

    How do you use code blocks here?
  15. oToghty

    Solved Animal ownership script

    what do you get if you broadcast the tag?
  16. oToghty

    Solved Animal ownership script

    To check the tag, use `if tag "Owner" of nbt of victim is "%attacker%"`
  17. oToghty

    Solved Skripts to function in selected worlds

    Show your code, if you have `every 30 seconds in "world"` nothing inside that event will run, regardless of what it is
  18. oToghty

    is there a way to check the player's team in an if statement without any skript plugins?

    You have the right idee in mind but it's executed very poorly
  19. oToghty

    Create block radius around player

    Basically just do y-loc of player's location is (y-loc of loop-block's location + 0.5) or 0.5, depending if it go up or down
  20. oToghty

    Help: save placed block names in variable

    Blocks do not have names, you have to check the name of the tool