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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Nikd0

    Solved Lose my effects

    try "on join" :D also there's no need to use "event-player", you can just use "player"
  2. Nikd0

    Solved Another GUI inside the GUI

    SkQuery's GUIS are not recommended by a lot of people and that's a sign there's something wrong with them xP Use vanilla instead: set slot %slot% of current inventory of player to %your item% #there is no "to be unstealable" or anything like it!
  3. Nikd0

    Can't I use this type of code?

    I think you can do sth like this: ... to close then run [myFunction(player)] function myFunction(p: player): if {_p} has 5 charcoal: #etc...
  4. Nikd0

    Loop all players sends it 1000 times! Help!

    every minute: #I would NOT recommend you looping all players every second :D loop all players: if {level::%loop-player's uuid%} >= 2000: if {prestigemessage::%loop-player's uuid%} is not set: send "&bCongratulations! You are now eligible to prestige! Begin...
  5. Nikd0

    A per world chat skript

    on chat: cancel event loop all players in world "%world%": #if this doesn't work try %player's world%, %world of player% or sth like that send "%player%> %message%" to loop-player
  6. Nikd0

    Rüstungständern drehen

    Although we sure can use google translator, translate this thread into english xP
  7. Nikd0

    Solved Block break for balance

    I think you are not able to do that cause you're using third-party money plugin. You can make your own in Skript and add money to a variable... add 100 to {money::%player%}
  8. Nikd0

    Cancel explode

    I think you can do this by gamerule? mobGriefing I think...
  9. Nikd0

    Solved "Heal Pool"

    remove the "stop" so it can heal other players too
  10. Nikd0

    Schematics

    what about searching docs? https://docs.skunity.com/syntax/search/id:3118
  11. Nikd0

    Homes GUI teleport

    No stupidity's going on: https://docs.skunity.com/syntax/search/id:3897
  12. Nikd0

    Solved Skungee Network variables return as <none>

    There are no errors? Are you sure the servers are connected (- there are no errors in the console)? I don't have good memories of Skungee, it often did not work so well on my bungee network.
  13. Nikd0

    If hotbar contains

    I think you can use: if slot 37 of current inventory of player is %your item%: I think it should work like that: But if you're in a different inventory, it will not be the same: (I found these images on google - minecraft inventory id)
  14. Nikd0

    Solved Skoreboard issue

    You have to put another tab after the if condition: on your event: if this happens: do something
  15. Nikd0

    Solved All Code Need To Be Put In Triggers

    Also.. I think you've got to use set slot %slot% of current inventory of player to
  16. Nikd0

    Help please

    Go here: https://forums.skunity.com/threads/if-player-has-item-issue.11938/ pokw has a nice explanation there :D
  17. Nikd0

    Solved All Code Need To Be Put In Triggers

    Okay... first of all, this is not discord and you're not making code using ``` but using the little plus in a square which you can find above :D Then, I think this is a problem, cause you're not having any spaces/tabs in the code. on join: #your first line #your second line #your...
  18. Nikd0

    Homes GUI teleport

    Have you tried just removing the color code from the "set slot ..." in the /homes command? Try putting something like " broadcast "%{LOC::HOME::%thenamevariable%}%" ". Doesn't that display <none>? I would like to help you, but if you response like "I did something similar", I dunno what you...
  19. Nikd0

    Quick question

    on place of gold block: if {respawnlocation} is set: cancel event send "You cannot do this!" #optional stop set {_loc} to location of event-block add 1 to y-coordinate of {_loc} set {respawnlocation} to {_loc} send "Respawn location set!" #optional on...
  20. Nikd0

    Solved Players in a certain world

    Yes, there is a way: loop all players in "YOUR WORLD":