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  1. B

    Get active potions of player

    1.8 Thats what i get
  2. B

    Get active potions of player

    didn't work
  3. B

    Killing a boat

    add a delay like 3 ticks
  4. B

    Get active potions of player

    Hello this is my code and i want someone to tell me how to know the active potions of player loop active potion effects of player: if potion type of loop-potion effect is not speed:
  5. B

    Solved I need a skript (pretty long)

    enjoy your welcome ;)
  6. B

    Solved I need a skript (pretty long)

    Here is the code variables: {%player%.cooldown} = false {%player%.waittime} = 0 on disconnect: set {%player%.cooldown} to false set {%player%.waittime} to 0 on join: set {%player%.cooldown} to false set {%player%.waittime} to 0 on damage: attacker is a player...
  7. B

    Solved I need a skript (pretty long)

    wait editing last thing
  8. B

    Solved I need a skript (pretty long)

    variables: {%player%.cooldown} = false on disconnect: set {%player%.cooldown} to false on join: set {%player%.cooldown} to false on damage: attacker is a player if {%attacker%.cooldown} is false: set {%attacker%.cooldown} to true wait 3 seconds set...
  9. B

    Solved I need a skript (pretty long)

    Hey, Can i get more info?
  10. B

    Solved on inventory open is not detecting the player's inventory

    Nvm i know how to fix i should have used the on packet event sorry for disturbing yall ;)
  11. B

    Solved on inventory open is not detecting the player's inventory

    Hi, i am just asking because when i do this code it doesn't detected if the player open their inventory or not it only detects the player when they open a gui like chest, ender chest, etc... Here is my code on inventory open: wait 10 ticks set {%player%.inv} to player's location...