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  1. DanRub

    Solved How to get the position of an arrow when it lands

    my question is, why do you want block 0.1 in front of the projectile?
  2. DanRub

    Solved How to get the position of an arrow when it lands

    Hey, i dont know what exactly do you need it for and in which event you will use it, but i suppose it will be something like "on projectile hit" you can check it like that: if location of event-block is location(x, y, z, world "world"): #rest of the code
  3. DanRub

    Solved Play sound at a specific block

    Hey, im not sure how the custom sound will work, but u can try this: on step on magenta glazed terracotta or red glazed terracotta: play sound "iamusic:music_disc.pads" to player
  4. DanRub

    Hello so I need help in a Emerald Blade skript

    I'm a little bit lost on what you want to do. From what i understand you want to add damage based on how much coins player has? Also if you insert code use code format for better clarity.
  5. DanRub

    Colored particle

    https://skripthub.net/docs/?id=4541
  6. DanRub

    Solved every 2 seconds more elegant

    Ye, or you can do it through function, but its complicated
  7. DanRub

    Solved every 2 seconds more elegant

    I don't know exactly what you mean right now, try to describe it a little bit.
  8. DanRub

    Solved every 2 seconds more elegant

    It will definitely have less lag than running through every player on the server every 2 seconds
  9. DanRub

    Trying to make a netherite sword with the name &dBlade Of Gaia drop gold nuggets and ingots when it kills a mob

    Hey, try this: on death: if victim is not a player: if attacker is a player: if tool of attacker is netherite sword: if name of tool of attacker is "&dBlade Of Gaia": drop random integer between 2 and 6 of gold ingots...
  10. DanRub

    Solved every 2 seconds more elegant

    Hey, I think you're the one I did the hopper script for. You can use the variable of the gui for the 2 seconds event, and you are chilling (You have to do global var on the previous one) and then add this: on load: clear {richblocks::*} set {b1} to diamond block named "&l&5open Crates!"...
  11. DanRub

    Need help with Keep potion effect on death of a player.

    Hey, you can try this: on death: loop all active potion effects of victim: delete {potions.%victim%::*} add loop-value to {potions.%victim%::*} on respawn: loop {potions.%player%::*}: wait 1 tick apply loop-value to player
  12. DanRub

    I want to check if the block that the player died on in grass block

    Hey, if you want to check block below player, why are u making it through "on respawn" event? Maybe I'm missing something or I don't understand what you want, but as far as I understand it, it will be through "on death" event like this: on death of player: if "%region at victim%" contains...
  13. DanRub

    How to make a netherite sword with the Name ''&dBlade of Gaia'' earn 1 sharpness level per player kill,maxxing out at sharpness 10?

    Hey, i made something, should work, hope it will help :emoji_wink: on death of player: if attacker is a player: if tool of attacker is netherite sword: if name of tool of attacker is "&dBlade of Gaia": set {_ench} to level of sharpness of tool of attacker...
  14. DanRub

    i have problem with skript 3x3 block radius

    Its working for me, so probably some settings in itemsadder or smth like that, mby some other skript?
  15. DanRub

    keyall || no errors but not working

    You have to do global var {keyall} instead of {_keyall}
  16. DanRub

    Solved Hopper inventory

    Do it without the "new" set {_crates.gui} to hopper inventory named "&eC&dR&aA&cT&bE&3S"
  17. DanRub

    i have problem with skript 3x3 block radius

    Just add the condition that the loop-block cant be bedrock and done, in your case: on break of stone or deepslate or netherrack: if name of player's tool is "&eAstral Pickaxe": loop blocks in radius 2 around the targeted block: if loop-block is not bedrock...
  18. DanRub

    Im Stupid Please Help

    Im not sure if i understand you, but if you want to make it so the player him self can apply invis, you will just replace "arg-1" with "player". command /invis: permission: skript.invistru trigger: if {invis.%player%} is not set: send "&bInvis mode is now...
  19. DanRub

    Im Stupid Please Help

    Sup, you can try this: command /invis <player>: permission: skript.invistru trigger: if {invis.%arg-1%} is not set: send "&bInvis mode is now &3enabled&b." to arg-1 apply invisibility of tier 1 without particles to arg-1 for 99999 seconds set...
  20. DanRub

    problem with variable and remaining time

    Okay i probably solved the first problem, but i still dont know how to get the remaining time of the ban.