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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. DanRub

    Shoot fireball

    Hey, you can try this: on join: set {cooldown.%player%} to false on right click with netherite sword: if name of event-item is "Test": if {cooldown.%player%} is false: shoot a fireball from player at speed 1 set {cooldown.%player%} to true set...
  2. DanRub

    Disable commands

    It will cause lags if the server will have a lot of online players
  3. DanRub

    Disable commands

    ehh, im not sure if looping all players every 1 tick is good idea, but okay :emoji_dizzy_face:
  4. DanRub

    List of players with most deaths descending

    if you want to help with list, you should make any :emoji_smiley: You can try this: on death: if victim is a player: add 1 to {deaths::%victim%::*} command /deaths [<offline player>]: trigger: if arg-1 is not set: send "You have %size of {deaths::%player%::*}%...
  5. DanRub

    Solved AFK Region Help

    You think too much about it, keep it simple, you dont need to make thousand of variables, just do it like this: every 15 minutes: loop all players: if "%region at loop-player%" contains "afktest": set {_b} to balance of loop-player set {_balance} to {_b} *...
  6. DanRub

    Solved AFK Region Help

    I dont think so, you can just use every 15 minutes and you should be good.
  7. DanRub

    Solved AFK Region Help

    You have 2 events here. on load and every 15 minutes
  8. DanRub

    Need help with Keep potion effect on death of a player.

    hm, try this: on death: loop all active potion effects of victim: clear {potions::%victim%::*} add loop-value to {potions::%victim%::*} on respawn: loop {potions::%player%::*}: wait 1 tick apply loop-value to player clear {potions::%player%::*}
  9. DanRub

    Solved i tried to make lighting sword

    Hey, try this: on damage: if tool of attacker is diamond sword: if name of tool of attacker is "&eLighting Blade": strike lighting at the victim damage victim by 10 hearts create a fake explosion at victim ignite the victim...
  10. DanRub

    How to check a player's tag

    Luckperms or something
  11. DanRub

    How to check a player's tag

    then just do it on permission, if player has permission "H":
  12. DanRub

    My skript not working, but successfully loaded! (part 2)

    for faster communication, bc if you would respond like that after 1 day, it would take days to solve it, your code doesnt make much sense to me, so i cant help you in this stage.
  13. DanRub

    Execute console command in a function

    what exactly does not work for you, it you should be able to do it through execute console command "(message)" some error, or mby describe what do you need..
  14. DanRub

    Variables cannot be used here. Please help

    dont forget to mark this post as solved
  15. DanRub

    Variables cannot be used here. Please help

    I think this is what you are looking for: on join: set {messages::%player%} to "" on chat: if {messages::%player%} is message: if {chatspamcount::%player%} is not 5: add 1 to {chatspamcount::%player%} else: cancel event send "&c&lYou...
  16. DanRub

    Variables cannot be used here. Please help

    Hey, 1. Use code format for pasting code into the post 2. learn how to make syntaxes and spacings 3. From what i understand you want to make chat cooldown that player can send message after 5 seconds?
  17. DanRub

    Colored particle

    I dont know what you need it for, but something like this command /test: trigger: draw 1 of dust_color_transition using dustTransition(blue, green, 3) at location of player
  18. DanRub

    My skript not working, but successfully loaded! (part 2)

    Hey, add me on discord "danrub"
  19. DanRub

    Solved How to get the position of an arrow when it lands

    huh, you could have just used event-block, but okay. Mark post as solved
  20. DanRub

    Solved How to get the position of an arrow when it lands

    add me on discord "danrub"