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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. HeliumBoi

    Solved will this skript work? if not please fix it

    nah thats ok, it just had a little syntax error. Your code does not have any "Used code detection" and it can execute the same command again and again and it doesnt stop doing it.
  2. HeliumBoi

    Solved will this skript work? if not please fix it

    When I use /randomgen it's using the same command again and again which isnt removing anythign from any variable, which the operator of this thread clearly mentioned saying "when the command is completed it will remove it from the list of available commands." So yea yours doesnt have "Used...
  3. HeliumBoi

    Solved will this skript work? if not please fix it

    Yep, it has to be loaded. Unlike yours, mine actually works.
  4. HeliumBoi

    Solved will this skript work? if not please fix it

    Lmao mine has that too, once used, cant be used again lol, maybe try looking at my code ?
  5. HeliumBoi

    Solved will this skript work? if not please fix it

    I fixed the syntax errors but still doesnt Function. Maybe consider re-writing it ? Made by @DanRub on load: add "say 1", "say 2", "say 3", "say 4", "say 5", "say 6", "say 7", "say 8", "say 9", "say 10", "say 11", "say 12", "say 13" and "say 14" to {commands::*} loop...
  6. HeliumBoi

    Solved will this skript work? if not please fix it

    Thats not even functioning right and has syntax errors.
  7. HeliumBoi

    Solved will this skript work? if not please fix it

    I made this so far and it works, have a great time and mark this thread as "Solved". on load: set {commands::*} to "say 1", "say 2", "say 3", "say 4", "say 5", "say 6", "say 7", "say 8", "say 9", "say 10", "say 11", "say 12", "say 13" and "say 14" command /randomcommand: trigger...
  8. HeliumBoi

    Solved will this skript work? if not please fix it

    I have the same question as these other two guys on the thread @bigD, @FindME. What are you trying to make ?>?>
  9. HeliumBoi

    Solved How to detect item's name (number value)

    The problem has been solved by this discord user @Thijmen009 command /bonus <text> <player> <integer>: trigger: if arg-1 is "give": set {_bonus-value} to arg-3 give arg-2 paper named "<##34eb5e>&lB &fBonus card &7(&e%{_bonus-value}%&7)" on click: if...
  10. HeliumBoi

    Solved How to detect item's name (number value)

    I'm having issues with detecting the value of the bonus card i made to add to player's balance. I'm sure you already know what I'm trying to make so try your best please. Here's the code if you need to copy command /bonus <text> <player> <integer>: trigger: if arg-1 is "give"...
  11. HeliumBoi

    Solved Send player to another server?

    Yea you can't send players to another server with skript itself you at least need another plugin or Addon
  12. HeliumBoi

    Solved Send player to another server?

    Maybe this will help? Here
  13. HeliumBoi

    Solved open chest inventory

    I think this is what you wanted to do? command /shopgui_main: permission: op permission message: &cGehe zum Enchanter um diesen befehl auzuführen! trigger: set {_player} to player set {_main_Enchanter} to a new chest inventory with 6 row with name...
  14. HeliumBoi

    open inventory with 3 rows - Skript would not work

    I know, you can do similar thing with looping thr slots of thr inventory, it was just a minor fix and I didn't had time so I went with his code.
  15. HeliumBoi

    Can someone help me?

    Just make somethig like EssentialsX has. So that way players can just use /afk to toggle ON/OFF the afk. Like this. on connect: set {afk.skript::%player's uuid%} to 0 command /afk: trigger: if {afk.skript::%player's uuid%} is set: if {afk.skript::%player's uuid%}...
  16. HeliumBoi

    open inventory with 3 rows - Skript would not work

    I don't see the code being related anything to an addon SkQuery, I also don't use addons on my server nor the SkQuery so It's little impossible to assume It's SkQuery, now reason for that is If I don't have SkQuery and I tested it and It came out as 'No Error Found' then think, how would the...
  17. HeliumBoi

    open inventory with 3 rows - Skript would not work

    I have never used SkQuery guis, nor have i seen any examples here on forums, and your "regular" gui code has error. If you can, would you send me an example SkQuery GUI ? command /gui: trigger: open chest inventory with 3 rows named "&fExample GUI" to player wait 1 tick set slot...
  18. HeliumBoi

    Custom GUIs

    I'm on a mobile device but you can just add this. on inventory click: if name of event-inventory is "Recipes": cancel event
  19. HeliumBoi

    open inventory with 3 rows - Skript would not work

    It should work as i tested it. command /event [<text>] [<offlineplayer>]: permission: op trigger: if arg 1 is not set: send "" send "&7Het &9&lBlok&f&lStad &7Event Panel is gemaakt door IlyCool" send "" send "&f&lCommands:"...
  20. HeliumBoi

    Solved Variables wont save

    He or she did something like this. it saves the variables and you can see anyone's token amount. tho its optional to put a permission to /checktokens if you want. This one also has tab compleations to make it easier for use. on join: if {tokens::%player's uuid%::amount} is not set...