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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. HeliumBoi

    How do I change item attributes?

    If you have SkBee, try this method. command /customsword: trigger: set {_item} to netherite sword apply attribute modifier to {_item}: id: "minecraft:attack_damage" attribute: attack damage amount: 15.0 operation: add_number...
  2. HeliumBoi

    k so this is probably really obvious but i just cant figure it out. (skript-gui syntax)

    Yes, if you use if the clicked slot is 1 or similarly if event-slot is 1 It detects both the GUI you created and your personal inventory. I suggest using the names of the items you click on. For example: if name of event-slot is "name" My first time seeing this abnormal way of making a GUI...
  3. HeliumBoi

    a weird way to teleport players but it wont work

    How abnormal. It's working perfectly on me. What's interesting is, the code doesn't require any add-ons like I have on my server. Can you show me the screenshot of what syntax error it gives?
  4. HeliumBoi

    a weird way to teleport players but it wont work

    There. on break: if event-block is gold block: set {_brandom} to a random integer between 1 and 3 if {_brandom} = 1: teleport player to location(18.500,-37,56.500) else if {_brandom} = 2: teleport player to location(25.500,-37,53.500)...
  5. HeliumBoi

    a weird way to teleport players but it wont work

    Interesting, it's working perfectly on me without the set event-block to gold block, even when deopped.
  6. HeliumBoi

    a weird way to teleport players but it wont work

    If you have SkBee, try on mine instead of on break. If that doesn't work, try on break of gold block And the line set event-block to gold block was unnecessary in your code.
  7. HeliumBoi

    [Skript-Particle] I need help

    The syntax on (Here) for set scale of {_shape} to 2 * (scale of {_shape}) doesn't seem to work in the 'v1.3.4' version. Is there new syntax? Syntax error here:
  8. HeliumBoi

    Disenchant

    Yes indeed. Do you not want it ?
  9. HeliumBoi

    Solved Is it possible to wait for a command?

    Most probably not.
  10. HeliumBoi

    Disenchant

    Here's what you probably intended. And you can see this example on Documentations. Although I changed it for u. command /customenchant [<enchantment>] [<integer>]: permission: op trigger: if arg-1 is set: if player's held item is not air: if arg-2 is...
  11. HeliumBoi

    Can anyone help me make it so players cant put squid spawn eggs in bundels

    Can you present the code you tried?
  12. HeliumBoi

    Teleporting block displays around boat

    I am confused on what you want the blocks to do around the boat and where they should be, can you elaborate ?
  13. HeliumBoi

    Need help with autocompressor skript

    List the addons you have, i have more than few syntax errors
  14. HeliumBoi

    Clear Potion Effects In a Radius

    No problem :emoji_smiley::emoji_thumbsup:
  15. HeliumBoi

    Need help with this mention skript!

    Here you go. on chat: set {_msg} to message loop all players: set {_name} to loop-player's name if {_msg} contains "%{_name}%": replace all "%{_name}%" with "&9@%{_name}%&r" in {_msg} play sound "entity.experience_orb.pickup" with volume 1 and...
  16. HeliumBoi

    Clear Potion Effects In a Radius

    I fixed your syntax error, but I'm not sure if you can display the cooldown only in seconds. command /abilityone: description: Runs the First Ability I wont Even Lie permission: permission cooldown: 150 seconds cooldown message: §l§4You Are On Cooldown for %remaining time%...
  17. HeliumBoi

    Checking the lore of a clicked item

    No problem, glad it's been solved :emoji_heart:
  18. HeliumBoi

    Checking the lore of a clicked item

    I don't really see the issue with your code. It's working perfectly fine and functioning as it should on my server. I, too, have SkBee and SkQuery only. The only problem I saw was when moving the item to a chest or another player's inventory. It doesn't detect it. command /soulbind [<text>]...
  19. HeliumBoi

    Checking the lore of a clicked item

    Seems like it's working on me? Though there was syntax error on " clickec cursor ", i fixed it. on inventory click: if lore of event-slot contains "&9Soulbound to &7": send "&7[DEBUG] Soulbound item detected on clicked cursor." to event-player if clicked inventory is not...