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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Pierrelasse

    Solved How to select a specific number element of a list variable, but the specific number is a variable

    set {_list::*} to "a" and "b", "c", "d" loop {_list::*}: # loop-value = a, b, c, ... # loop-index = 1, 2, 3, ...
  2. Pierrelasse

    Solved Why this isnt working?

    Its a stupid useless annoying warning from skript that u can ignore. To disable it change disable variable missing and/or warnings: # Disables the "List is missing 'and' or 'or', defaulting to 'and'" warning when reloading your script. to true in the config
  3. Pierrelasse

    Solved Anti Phantom for player Skript

    on spawn of phantom: delete event-entity ????
  4. Pierrelasse

    Regenerating map

    What i do is use multiverse. (might be sketchy xd) execute command "/mv delete minigame" execute command "/mv confirm" execute command "/mv clone preset_minigame minigame"
  5. Pierrelasse

    Invalid book tags

    This works for me but it also got "outdated" skbee so ye command /book: trigger: add "Page 1"",""clickEvent"":{""action"":""run_command"",""value"":""Bla""}" to {_p::*} add "Page 2" to {_p::*} loop {_p::*}: if {_pages} is set: set {_p}...
  6. Pierrelasse

    Entity coordinates problem

    replace player's last summoned entity with last spawned entity
  7. Pierrelasse

    Chest Refill With Skript

    Thats what i got i just copy pasted it Sorry if its kinda hard to understand on rightclick on any chest or barrel: chest_open(event-block, player) on block break: event is not cancelled event-block is any chest or barrel chest_open(event-block, player) on block place: add...
  8. Pierrelasse

    Skript doesn't work, what did I do wrong?

    Cmon no skript-reflect in use? :emoji_frowning: Do some imports here. Some entitytype stuff there...
  9. Pierrelasse

    Skript doesn't work, what did I do wrong?

    Ok, i see. Skript thinks that this is some particle i think. The smallest solution would be on death: victim is "dolphin" parsed as entitytype broadcast "TESt" (Iotzy u surely got a better solution with skript-reflect ;D)
  10. Pierrelasse

    On painting destory ???

    I did that alr on death nothing on damage nothing no on painting destory but how i see, iotzy got a solution with skript-reflect...
  11. Pierrelasse

    summon item at entity

    That what i posted: Works on: my server Btw removing that ... with nbt "{}" is bad af for me cuz then i can recode all gui stuff >:(
  12. Pierrelasse

    Can't understand this condition/effect

    LMFASO Bruih lotzy = skript-reflect
  13. Pierrelasse

    Async Pre Login Disallow in Skript

    Yes, but the on connecting event is when the player tries to connect not joined. So this should be your "Pre Login Event"
  14. Pierrelasse

    How do I make creepers stop exploding?

    I could not find anything. This only thing you could do is when they explode they dont do damage to the blocks. But i dont think this is what u want Sorry
  15. Pierrelasse

    inventory drop

    drop victim's inventory
  16. Pierrelasse

    On walk on activator rail

    on step checks the block BELOW the player means you would need to do on step: if block at player is activator rail: send "ok"
  17. Pierrelasse

    The77Event.minehut.gg

    Ad
  18. Pierrelasse

    SkManager

    Most raid programs / websites are using proxys means you would need to make a cooldown on how many players can join per second