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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Pierrelasse

    Giving enchanted items

    Idk i couldnt find anything skript is skript :/
  2. Pierrelasse

    loop within a loop

    Smth like this maybe? command /gui: trigger: set {_gui} to chest inventory named "Something" set {_int::*} to 1, 3, 5, 7 set {_dates::*} to "date1", "date2", "date3", "date4" loop {_int::*}: set slot (loop-value-1) of {_gui} to lime...
  3. Pierrelasse

    Solved Need help with varible and name :)

    on rightclick with written book: if player's tool's name contains "VIP": set {_rank} to "VIP" if player's tool's name contains "+" set {_rank} to "VIP+" make console execute command "lp user %player% parent set %{_rank}%" cancel event
  4. Pierrelasse

    Kill by void

    Uhhhhhhhhhhhhhhh pain i can try That should to it :emoji_grinning::emoji_slight_smile::emoji_slight_smile::emoji_slight_smile::emoji_slight_smile::emoji_slight_smile::emoji_slight_smile::emoji_grinning::emoji_grinning::emoji_grinning::emoji_grinning::emoji_grinning::emoji_grinning: (bruh) #...
  5. Pierrelasse

    How do I make it so players can only break a certain block that they placed?

    POV that dude: No problem! Codddddddde: on place of hay block: if player's tool is hay block named "&e&lWheat Gen" with lore "&7-----&8-----" and "&7Produces wheat every 10 seconds" and "&7Upgrade cost: &e500⛃" and "&7-----&8-----": set {gens::%location of event-block%} to uuid of...
  6. Pierrelasse

    Clicker server

    ???? What shop??? and why you put there your scoreboaard in
  7. Pierrelasse

    Help with custom heads in a GUI

    {SkullOwner:{Id:""00000000-0000-0000-0000-000000"",Properties:{textures:[{Value:""%{_uuid}%""}]}}} function getheadbyuuid(uuid:text) :: item: return player head WITH NBT IDK HOW set {_i} to geadheadbyuuid("eyJ0ZXly7InVybCIh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTYzN=") give {_i}...
  8. Pierrelasse

    Solved {list::*::something}

    Bru i just fixed it with setting {list::THIS::something} to some random stuff
  9. Pierrelasse

    How do I make creepers stop exploding?

    I found "..cancel the ExplosionPrimeEvent event..." so if that works *llellelleollolltro0lolooozy could so smth like import some.weird.and.random.class.ExplosionPrimeEvent on ExplosionPrimeEvent: cancel event *llellelleollolltro0lolooozy Pierrelasse What ur name? LOLZY or LOTZY Lolzy...
  10. Pierrelasse

    Check if player has enough balance with SkBee scoreboard

    if ({balance::%player's uuid%} - 50) is less than 1: cancel event
  11. Pierrelasse

    Solved {list::*::something}

    Title should say but when i try to my list: {list::slot1::something} = value 1 {list::slot2::something} = value 2 {list::slotsus::something} = value 3 loop {list::*::something}: send "Value: %loop-value%" should send value 1, value 2 but it comes with A variable's name must not contain any...
  12. Pierrelasse

    TablistManager

  13. Pierrelasse

    Sell skript

    ???? U want to sell raw iron for 10 coins and this "clay chunk" is a custom item or what?
  14. Pierrelasse

    functions not working when using on right click:

    Idk u can try debug using if player's tool is stone instead of {crate.red.key}
  15. Pierrelasse

    Remove only ONE item

    U can also to removr 1 from players hand (i use tht) remove 1 from player's tool's item amount
  16. Pierrelasse

    scoreboard

    e f g h i j k
  17. Pierrelasse

    Solved All items in a list

    drop random element of all items Problem would be that it tries to drop items that can't be dropped like air, potted stuff What might could do the job is on load: loop all items: set {_i} to raw name of loop-value replace "minecraft:" with "" in {_i} add {_i} to...
  18. Pierrelasse

    Dungeons Skript

    Uhhhhhhhhhhhhhhhhhhh
  19. Pierrelasse

    ScoreBoard No work, help.

    Whats the problem? The scoreboard not showing up. Script: on join: if {deaths::%player's uuid%} is not set: set {deaths::%player's uuid%} to 0 if {kills::%player's uuid%} is not set: set {kills::%player's uuid%} to 0 while player is online: set title of player's scoreboard to...