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  1. FinalPlayer024

    Version Stuff.

    https://imgur.com/a/QnaO2 ProtocolSupport or ViaVersion
  2. FinalPlayer024

    [Don't Post] Clear all effects

    I think it's set {_effects::*} to all of the active potion effects on player loop {_effects::*}: remove loop-value from player
  3. FinalPlayer024

    Help.. again :P

    A sort of command /giveall: trigger: open chest with 6 rows named "Give all" to executor format slot 0 of executor with stone named "Click to give" to run [make executor execute command "/rungive"] #All the items I put here should be given to all online players, like command...
  4. FinalPlayer024

    skUtilities copy file.

    Have you already tried to replace "config.yml.beforeupdate" with "/plugins/Skript/scripts/folders"?
  5. FinalPlayer024

    Help.. again :P

    How can I give to all online players some items by opening a GUI and putting items in? I think it's possible using "Trade" as an example, without the "Accept/Cancel trade" buttons, directly adding items in (loop)players' inventories
  6. FinalPlayer024

    Solved Clearing another players inventory

    Without %%s. if arg 1 is set: message "Etc.." clear arg 1's inventory
  7. FinalPlayer024

    Anvils

    Ah, wow, I had the same idea but I thought it would not work
  8. FinalPlayer024

    Someone who can help me?

    "Shoot" with bow and arrows? Does it works if you hit someone using hands or swords?
  9. FinalPlayer024

    Anvils

    Searching through the docs I didn't find an answer (probably I searched incorrectly): Is it possible to prevent auto-break on Anvils? Those "cracks" on it
  10. FinalPlayer024

    Someone who can help me?

    In a few words, you have to set a variable before the victim falls in the void, so in "on death" event, you can call it back and give him a reward #Using "on damage" event, because it's the event needed to set the variable on damage: attacker is a player victim is a player set...
  11. FinalPlayer024

    Solved Please help with this errors

    https://docs.skunity.com/downloads/
  12. FinalPlayer024

    Locking a slot

    [on] (hotbar|held [(item|slot)]|inventory slot) (switch|change): The event called when a player switches slots by scrolling or pressing the keypads to move inventory items. [on] [player['s]] (tool|item held|held item) chang(e|ing): Called whenever a player changes his held item by selecting a...
  13. FinalPlayer024

    Solved kill a person skript

    Now it would work, I edited some lines
  14. FinalPlayer024

    Solved Curiosity

    Is it possible to deny an inventory opening? If yes, how can I do that? Edit: "Player's inventory"
  15. FinalPlayer024

    Solved kill a person skript

    on damage: attacker is a player victim is a player set {who.killed.me.%victim%} to the attacker stop on death: if damage was caused by void: victim is a player set the death message to "&a%victim% &7cayó gracias a %{who.killed.me.%victim%}%" add 1 to...
  16. FinalPlayer024

    Solved Is not an item type

    every 1 seconds: loop all players: if {speed.%loop-player%} > 7: set {speed.%loop-player%} to 0 if loop-player has permission "heltriz.ac": send "test" to loop-player stop else if loop-player doesn't have permission "heltriz.ac": stop
  17. FinalPlayer024

    Solved kill a person skript

    Try saving the "attacker" before the victim fall in the void. Maybe with on damage: attacker is a player victim is a player set {attacker} to the attacker set {victim} to the victim stop on death: if damage was caused by void: victim is a player set the death message to...
  18. FinalPlayer024

    Solved [SOLVED]About GUI

    You can do it by setting a *temporary* variable command /test: trigger: set {cant.close.gui.%executor%} to true open chest with 1 rows named "Test" to executor format slot 1 of executor with red glass named "Something" to close then run [clear {cant.close.gui.%executor%}]...
  19. FinalPlayer024

    Solved Can not use a variable in the permission message?

    Yes, options: nopermission: &c&lNope! &7You can't. command /test: permission: permission.perms permission message: {@nopermission} trigger: #Conditions, Effects, etc...
  20. FinalPlayer024

    Solved [SOLVED]GUI Help

    command /blocks: trigger: if executor has permission "blocks.citizen": #You didn't put ":" at the end open chest with 5 rows named "&7Blocks" to executor #Player or executor, is the same thing format slot 0 of executor with barrier named "&aBarrier" to close then run [give 1...