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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. DieHollander_

    How to check if clicked block is at specific coordinates?

    If all of that doesnt work, you can try using if x-coordinate of event-block is 100: if y-coordinate of event-block is 100: if z-coordinate of event-block is 100: #do something Its not the best way, and I think there is a better way for it, but it works :)
  2. DieHollander_

    Solved Any way to disable Villagers sound?

    Yes, there is, with SKStuff you can add nbt tags to an entity Use add "{Silent:1}" to nbt of entity
  3. DieHollander_

    JumpSlime

    docs.skunity.com
  4. DieHollander_

    How to check any item lore

    every 1 tick: loop all players: loop all items in the inventory of loop-player: if lore of loop item contains "LORE": remove loop-item from loop-player
  5. DieHollander_

    Scoreboard

    You cant have 2 of the same lines on a scoreboard.
  6. DieHollander_

    JumpSlime

    Why is if not solved yet? What else do you need?
  7. DieHollander_

    Balance skript not working (UHC)

    Well, I dont know who you paid, but what i do know is that you shouldn't be paying him. The script looks pretty bad to me. But, I will fix the problem later this day for you.
  8. DieHollander_

    I need your opinions. Which skript of combattag is better?

    Ik heb het niet getest. Alleen doorgelezen. Dat wait 15 seconds is bagger. Als ik je 1 seconden voordat die 15 seconden om zijn hit, heb je al na 1 seconden uit combat En bij de andere 2 sla je variables op als {_time}, alles met een _ zijn tijdelijke variables. Die werken alleen in het zelfde...
  9. DieHollander_

    I need your opinions. Which skript of combattag is better?

    All three aren't working correctly lol
  10. DieHollander_

    Solved Please Help

    In a death event are 2 type of players, a attacker and a victim, so instead of player, use attacker
  11. DieHollander_

    Not a type

    Use it like thuis: if player has permission "permissionhere":
  12. DieHollander_

    Solved PlayerSwap skript help (UHC)

    What do you mean by 'in "King"'
  13. DieHollander_

    Solved Please help me

    Change it again with this :P: if loop-player has permission "*": stop if loop-player is op: stop
  14. DieHollander_

    Solved Please help me

    Show you code again
  15. DieHollander_

    Solved Please help me

    if loop-player has permission "*": stop if loop-player is op: stop You didn't use tabs. Replace that with this: if loop-player has permission "*": stop if loop-player is op: stop
  16. DieHollander_

    Solved Replace all "and" in "{text}"

    Maybe this will work: set {_plr::*} to "%{_plr::*}%" Put that above the line where you replace it
  17. DieHollander_

    I want to set player's experience level to variable.

    Here you go if {game.type} is "Lobby": set the player's level to {game.number}