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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. DieHollander_

    Solved call function help

    "%functionname(player)%" It must return something to use this.
  2. DieHollander_

    Problem with a gun skript

    Just saying, it'll look glitchy af with that speed
  3. DieHollander_

    Change Hitbox 1.8

    Yes
  4. DieHollander_

    Change Hitbox 1.8

    You could use skript-mirror player.setCollidable(false)
  5. DieHollander_

    Solved Cant >Add< NBT to existing Item

    Ah ok, I mostly use 1.10, 1.9 so yeah
  6. DieHollander_

    Solved Cant >Add< NBT to existing Item

    5. How is it broken? Its working fine for me
  7. DieHollander_

    Solved Can't place block

    on break: set {block} to type of event-block set {block.loc} to location of event-block broadcast "%{block.loc}%" broadcast "%{block}%" wait 1 tick set block at {block.loc} to {block}
  8. DieHollander_

    Play Custom Resourcepack Sound

    play resource sound pack arg-1 to player at player with volume 10 and pitch 1 Updating skript wont work since its skrayfall
  9. DieHollander_

    is sleeping

    Lets not
  10. DieHollander_

    Issue with input

    {player1fire} should be a list or an inventory. Try this: remove all blue dyes where [name of input contains "Fire", "Water" or "Snow"] from {player1fire}'s inventory
  11. DieHollander_

    Solved Last firework

    Hello everybody. So I was trying to get the last spawned/launched firework. But I can't get it to work. Here is a simple code I've written: command /test: trigger: launch creeper firework colored red at player timed 1 broadcast "%last spawned firework%" I hope someone can...
  12. DieHollander_

    Solved Player's money problem

    Remove the ":" at the end of your code
  13. DieHollander_

    Solved Player's money problem

    Send the error
  14. DieHollander_

    Solved Gamemode effects are glitched?

    Its because you probably have multiverse core or something which already sets the gamemode of the player, so wait 1/2 tick before setting the gamemode.
  15. DieHollander_

    add 1 value for each loop player

    if loop-player's faction is loop-player's faction That doesnt make any sense lol
  16. DieHollander_

    Script Take a Seat [No add-ons]

    Please dont charge money for something basic like this lol
  17. DieHollander_

    Problem with list variables and “contains”

    No, its just basic coding.
  18. DieHollander_

    Problem with list variables and “contains”

    function contains(1:object,2:objects) :: boolean: loop {_2::*}: if loop-value is {_1}: return true return false #Example: command /test: trigger: if contains(arg-2,{listvariable::*}) is true: message "true"
  19. DieHollander_

    Discord move player to other channel

    There's an addon called Vixio
  20. DieHollander_

    Keeping Variables Through Multiple Servers Linked by BungeeCord

    I guess you can use Skungee for that.