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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. S

    Upgrades

    Can you make a litltle code showing how it works?
  2. S

    Number in name

    What plugins do I need for this to work? I made this and im getting errors http://prntscr.com/irxzy5 command /giftcard: trigger: give 1 paper named "&7100$ &aGiftcard" to player on right click: if player's held item is a paper named "&7100$...
  3. S

    Upgrades

    So im making a upgrade command for skyblock and there will be generator upgrades and when you click lvl 1 upgrade the cobblestone generator at your island drops coal so how do i make this I know how to make the gui but how do i import skyblock and another plugin and make it drop coal when upgraded
  4. S

    Number in name

    So I know how to make a paper named lets say "1000" and I know how to make it when you click it it opens a gui with a dirt slot so how do I make it so when you click that dirt it removes 10 from the name and it checks if the name is equal to or higher than 10 and then sets to name to the number...
  5. S

    Global message

    So I made a command that sends a message how do I make it send that message to all the servers on my bungeecord network?
  6. S

    No spawner burn

    How do I make it so when any spawner get dropped it lava it dosnt burn? I tried on burn of mob spawner: cancel the event it didngt work
  7. S

    Chat

    when he right clicks it
  8. S

    News Release of the skUnity Plugin

    Looks good! <3 Edit: I tried /sku docs search on click and it send me this http://prntscr.com/ihh3uw a bug or am i using it wrong?
  9. S

    Chat

    How do I make it so when a player right clicks a stone it sends a player a message saying if you want to use this stone type Yes in chat! and if player writes in chat "Yes" it removes the stone from the inventory but if he says no it stops
  10. S

    gui

    if arg 1 is not set: if arg 2 is not set: if arg 3 is not set: wait 1 tick open virtual chest with 3 rows named "&b&lShards" to player wait 2 tick format slot 0 of player with red stained...
  11. S

    fish

    on script load: import "org.bukkit.event.player.PlayerFishEvent" on "org.bukkit.event.player.PlayerFishEvent": if "%event.getState().name()%" is "CAUGHT_FISH": chance of 50%: message "&bSweet, sparkling surprise! That's a diamond!" to event.getPlayer()...
  12. S

    Solved fishing

    on script load: import "org.bukkit.event.player.PlayerFishEvent" on "org.bukkit.event.player.PlayerFishEvent": if "%event.getState().name()%" is "CAUGHT_FISH": chance of 50%: message "&bSweet, sparkling surprise! That's a diamond!" to event.getPlayer()...
  13. S

    faction booster

    so i need to load factions? and them when a player clicks a emerald named "test" it gives the whole faction that the player is in 1.5x xp for 15 minutes how do i go about to doing that
  14. S

    layer by layer

    I tested it and when I make it to set the whole chunk to air it creates less lag that a layer at a time
  15. S

    layer by layer

    on place of stone: if name of player's held item is "&ctest": set blocks within chunk at event-block where [block input is not bedrock] to air how do i make it do it a layer by layer so from 255 then 254 then 253 all the way to bedrock
  16. S

    Give

    if arg 1 is set: if arg 1 is "give": if arg 2 is set: if arg 3 is set: give argument 3 of golden apple named "&6Apple" with lore " &atest" to argument 2 dosnt work how do i fix?
  17. S

    get chunk next to placed bloc

    how do i make it so when a player places a stone named test it gets the chunk next to, infront of and in the corner of all the chunks and sets it tona variable
  18. S

    Solved List Variables in No Permission Messages

    put %{essentials::...}%
  19. S

    Chunk removers

    do you know how to make it?
  20. S

    chunk remover

    How do i make it so when a player places a stone named "test" itt removes 2x2 chunks around him but a layer at a time and how do i mske it so when the players places acobblestone named "test" it removes a 3x3 chunk around the block a layer at a time