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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. couger44

    skript not getting anything

    You're welcome. Remember mark the post as solved.
  2. couger44

    skript not getting anything

    Any errors on console? Have you test the code in others server version? Oh wait, i just realized something about the emerald you are holding. Just for testing, do this: command /test1: trigger: set {_item} to emerald named "&aLegendary Token" give 1 of {_item} to player...
  3. couger44

    skript not getting anything

    Thats weird... Send the full code that are you using and a gif/video that shows the error.
  4. couger44

    skript not getting anything

    I have never used Paper, I suppose there will be some differences when it comes to using skript. I recommend you open a localhost or other server with Spigot to test this script. If it works properly, then the problem is with Paper.
  5. couger44

    Solved How to make Weapons

    This is a basic code, but it does what you want. on right click with diamond hoe: if name of player's held item is "&6Shotgun": set {shotgun.bullets.%player%} to 4 shoot snowball from the player at speed 2 push last shot snowball upwards with speed 0.06 shoot...
  6. couger44

    skript not getting anything

    Your code works for me. https://gyazo.com/6d506e6225b8b3a0d098d23b179f5bcd What is your Skript and minecraft server version?
  7. couger44

    skript help error

    Try check if you have the item in the invntory. if player's inventory contains {_item}: send "You have it" else: send "You dont have it" If executing the command returns you the second message, then it is a problem with the item you are holding.
  8. couger44

    on ride

    https://skriptlang.github.io/Skript/events.html#entity_dismount
  9. couger44

    skript help error

    There is no need to parse as itemtype. command /cmd: trigger: set {_item} to emerald named "&aLegendary Token" if player's inventory contains {_item}: remove 1 of {_item} from player's inventory give 10 diamonds to player's inventory
  10. couger44

    Solved Error in creating a expression in skript-mirror.

    It doesn't matter, I already solved it.
  11. couger44

    Despawn Falling blocks when they hit the ground

    Please, read your code:
  12. couger44

    Solved Display all Materials skript-reflect

    There is no need to use the Array in these cases. You could just use these methods: Firstly. import: org.bukkit.Material command /lista: executable by: console trigger: send "%...Material.values()%" to console Secondly. import: org.bukkit.Material command /lista...
  13. couger44

    Solved Trouble with console command

    Remove that last quote and should work. Also, to avoid confusion, use this ' instead of the double quotes in these cases.
  14. couger44

    Solved Trouble with console command

    add double quotes in the single quotes. Like this: execute console command "/minecraft:summon minecraft:ravager 285 4 -850 {CustomName:""\""Ravager Boss\"""",Attributes:[{Name:""generic.max_health"",Base:1000}],Health:1000}"""
  15. couger44

    Custom Scoreboard

    Replace the all player with loop-player in the loop all players.
  16. couger44

    Solved Inventory click 1.13+

    You're welcome.
  17. couger44

    How to save player's armor

    This method is easy and should even save the armor command /saveinv: trigger: loop 41 times: set {inv.%player%::%loop-number%} to slot loop-number -1 of player send "&aInventory saved!" command /loadinv: trigger: loop 41 times: set slot...
  18. couger44

    Solved gui help

    If you fixed your problem, mark the thread as solved.
  19. couger44

    Replacing text in messages

    This works for me: on chat: if message contains ":pog:" replace all ":pog:" with "⻜" in message
  20. couger44

    Solved Armor Unequip?

    if i remember correctly it was like this: on armor unequip: if name of event-item contains "&4&lCustom Name": send "&4&lUnequiped armor with custom name" to event-player if lore of event-item contains "&c&lCustom Lore": send "&c&lUnequiped armor with custom lore" to...