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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Luke_Sky_Walker

    Every syntax with variables

    I do not think it's possible to do what you're trying to do in the way you're doing it in your code. Every X [Timespan] is a standalone statement meaning you can't have on join event then every X [Timespan] due to how it works. You will have to instead change around your code to do its intended...
  2. Luke_Sky_Walker

    Set to Integer

    You can parse it as a number
  3. Luke_Sky_Walker

    Variables only working if it is singular item

    Try: If type of player's tool is feather. Alternatively, just check the name of player's tool or NBT data and that way you always know it's at least one feather instead of only one or a specified stack size.
  4. Luke_Sky_Walker

    Chestplate slot behaves differently than regular slot

    It looks like you're missing a statement to check the slot number (You need to specify an armor slot I think) for when the item is clicked. Also, make sure the {_divine} is being properly set after checking the slot.
  5. Luke_Sky_Walker

    Falling Blocks

    https://docs.skunity.com/syntax/search/id:1287. Require SkQuery. Alternatively, you can create a fake block via Block Displays (SkBee required).
  6. Luke_Sky_Walker

    Custom Model Data 1.21.4

    I think it's possible by using SkBee: https://skripthub.net/docs/?id=12894
  7. Luke_Sky_Walker

    Remove cooldown message

    Just remove the part that says "cooldown message"
  8. Luke_Sky_Walker

    Check when player talks and length of message

    Use an on chat event then: set {_l} to length of message.
  9. Luke_Sky_Walker

    Custom Boots

    You'll find these links helpful for coding that: https://skripthub.net/docs/?id=10689 https://skripthub.net/docs/?id=10519
  10. Luke_Sky_Walker

    Transferring Help

    Only other issue I could see as to why this wouldn’t work is that the other server’s version (Or the one with the script) is not 1.20.5+. If it is, than the issue is likely a different technical problem with Skript itself maybe.
  11. Luke_Sky_Walker

    Mob not attacking player

    Here: https://docs.skunity.com/syntax/search/id:4887
  12. Luke_Sky_Walker

    All zombies are only spawning on one block

    This is likely because of how zombieLoop is called. It should be called only once and outside of the if statement in which checking if the loop block is black concrete powder
  13. Luke_Sky_Walker

    Transferring Help

    Do you have accepts-transfers enabled on your other server (In server.properties)?
  14. Luke_Sky_Walker

    Detect Double Chest

    It loops the blocks around it and checks if there's a chest
  15. Luke_Sky_Walker

    Detect Double Chest

    Someone asked for this about 4 years ago. There is a function someone made to check if a chest is a double chest, however, due to how old this thread was, not sure if it would still work but here is the link if you'd like to try it...
  16. Luke_Sky_Walker

    lit state for furnace

    The way you could probably do this is to first use a debug stick to create a lit furnace, then copy the nbt of that block. Then in your code, copy the blocks nbt (The one with the lit furnace) and paste it into the clicked block. Or you could maybe more simply edit the net of the furnace to make...
  17. Luke_Sky_Walker

    Skript /team command (vanilla command)

    You can do this in Vanilla Minecraft, without Skript. https://minecraft.fandom.com/wiki/Commands/team. In arguments for modifying a team, you can set a prefix for the team itself.
  18. Luke_Sky_Walker

    How can i detect an npc?

    I believe for NPCs, they are considered player entities.
  19. Luke_Sky_Walker

    Question about linking script and itemsadder

    Check the name of the item and its type.
  20. Luke_Sky_Walker

    How can i make custom hidden drops?

    Using the latest version of Skript, you will need to use item flags (Click to view the expression on the Docs). Code Example: