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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Gryphon2029

    Levels won't work

    Also, why don't you use level bar for the levels. It helps with saving storage and is more visually responsive.
  2. Gryphon2029

    this doesnt make sense (SOLVED)

    Some issues I see are declaring {moneygeneration} using %player% when no player is defined, also idk if this is a mistake or not but the gen in the shop doesn't match up with {gen}.
  3. Gryphon2029

    how do i make this work (SOLVED)

    on pickup of paper: increase {money::%player's uuid%} by amount of paper in player's inventory remove all paper from player's inventory
  4. Gryphon2029

    Solved Enchant Removed

    yes
  5. Gryphon2029

    Solved Enchant Removed

    question
  6. Gryphon2029

    when holding item it will autocompress

    you can use the on tool change event and check the amount. if its over a certain amount it will be made into compressed whatever
  7. Gryphon2029

    Solved Enchant Removed

    like, everywhere
  8. Gryphon2029

    /duel skript

    just use something like this https://gist.github.com/Juffix/cb6030bde5aa2a899a8298a6fe7173c1
  9. Gryphon2029

    Skript Help :pray:

    I rewrote with metadatas for storage and should fix variable overwrites on shoot: if shooter is a player: if projectile is an arrow: if shooter's tool is bow: if display name of shooter's tool is "&dVoid Bow": set shooter's held...
  10. Gryphon2029

    Solved Skript particles aren't generating

    sorry, I had two versions of the skript on my pc and laptop and I sent the wrong one the first time
  11. Gryphon2029

    Solved Skript particles aren't generating

    yes you're right command /circleparticles: trigger: set {_v} to vector from yaw 90 and pitch 0 set standard length of {_v} to 5 set {_loops} to 20 loop {_loops} times: draw 1 dust_color_transition using dustTransition(red, orange, 20) at player's...
  12. Gryphon2029

    Looking for help?

    you could use chunky
  13. Gryphon2029

    Solved Skript particles aren't generating

    just rotate a vector around the y axis by a set amount: command /circleparticles: trigger: set {_v} to vector from yaw 0 and pitch 90 set standard length of {_v} to 5 loop 36 times: wait 2 ticks draw 1 dust_color_transition using...
  14. Gryphon2029

    Looking for help?

    little warning, this skript is very laggy, I would rewrite it to use a queue for replacing blocks if I were you
  15. Gryphon2029

    If the player is breaking the ores with nothing, nothing happends.

    If you use 'on mine', only events where the broken block dropped something will call the trigger. on break: if event-block is not coal ore or redstone ore or gold ore or lapis lazuli ore: stop if player's held item is not iron pickaxe: cancel event set event-block...
  16. Gryphon2029

    Variable Problems

    fixed:
  17. Gryphon2029

    Looking for help?

    oh yea
  18. Gryphon2029

    How to use vectors for custom particles?

    my idea is you could draw a vector away from the base of your feet and run the code from there and move it around in a circle. you would also have to rotate the vectors around a perpendicular vector to it faces the middle
  19. Gryphon2029

    Script Wizard.sk

    Gryphon2029 submitted a new resource: Wizard.sk - implements harry potter magic to the game. Read more about this resource...