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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Mich

    Help turning off something

    You can do this with script instead of commands https://forums.skunity.com/threads/basic-minigame-mechanics-in-skript-language.7686/
  2. Mich

    How to make a spawn teleport taking 5 seconds but detecting any movement during the time.

    Doing something like this But be aware that any movement also counts cámara movement. On any movement: Set {don't move %player%} to true Command /spawn: Trigger: Delete {don't move %player%} Set {_count down} to 5 While {_count down} exists: Message...
  3. Mich

    How do I check if a block..

    while block under {_block} is not air: wait a tick set block at {_block} to {_return}
  4. Mich

    How do I check if a block..

    yes a condition for example can be while {something} is true
  5. Mich

    Solved Different variables are seemingly the same

    I dint know that
  6. Mich

    Solved Different variables are seemingly the same

    Try {var %{a}%::*} and {var %{b}%::*} to see if the problem is the variable You can also try {var::%{a}%}
  7. Mich

    teleport all players that have (item)

    on any movement cause a lot of lag and also is goin to be constantly teleporting everyone with red glass to the player with green glass on any movement: player has green stained glass pane loop all players: loop-player has red stained glass pane teleport the loop-player...
  8. Mich

    How do I check if a block..

    something like this while condition: code wait a tick
  9. Mich

    Need help with offhand potion effects

    try this on swap hand item: if player's offhand tool is flint named "&6Test": remove strength from player apply strength 1 to player for 5 seconds wait 5 seconds else if player's offhand tool is flint named "&6Test": #other item #code else: #when...
  10. Mich

    How do I check if a block..

    Using a while loop and make sure to use a delay or the server will crash
  11. Mich

    Keep Effects after death?

    not test it on death: loop all active potions on player: delete {potions %player%::*} add loop-value to {potions %player%::*} on respawn: loop {potions %player%::*}: apply loop-value to player
  12. Mich

    Solved See Gamerule In Player's World

    #you can try this On death of a player: Keep inventory Clear drops
  13. Mich

    Solved Beacon Every 30 minutes

    #not test it. #using periodical event. Every 30 minutes: Loop all players:#check for all players Give a beacon to loop-value Message "free becacon for being 30 minutes online!" To loop-value Wait a tick
  14. Mich

    Looking for skript ideas

    I send a request
  15. Mich

    Looking for skript ideas

    Same discord?
  16. Mich

    How do i make it so if u have a certain level u get a heart if u lose levels you lose the heart

    Do you want 1 extra heart every 10 levels ? I test this and is working and you dont need commands, also remove the hearts if you loose experience like enchanting or die. x3 is the maximum level need to get the maximum ammount of hearts. function sethearts(p: player): set {_level} to level...
  17. Mich

    Solved Regenerating bamboo and sugarcane

    Try getting the Y coordinate to avoid breaking the fist sugarcane
  18. Mich

    PLZ HELP WHY THIS IS NOT WORKING!

    Can you please edit this and do insert then code and place the code. On death you have to use victim or attacker in this case you have to use victim and also do on death of a player