_player is a random player (This is not part of the code):
if {_casualinjury} is 1:
if {ipotermia::{_player}} is not set:
add {_player} to {febbre::*}
send title "&cSTAI MALE" with subtitle "&eTi senti molto accaldato" to {_player} for 4 seconds
apply slowness 2 to {_player} for 10 seconds
apply poison 1 to {_player} for 5 seconds
apply nausea 1 to {_player} for 3 seconds
i dont know how to check if {_player} is in {ipotermia::*}
How can i fix that "if {ipotermia::{_player}} is not set:" making it usable?
if {_casualinjury} is 1:
if {ipotermia::{_player}} is not set:
add {_player} to {febbre::*}
send title "&cSTAI MALE" with subtitle "&eTi senti molto accaldato" to {_player} for 4 seconds
apply slowness 2 to {_player} for 10 seconds
apply poison 1 to {_player} for 5 seconds
apply nausea 1 to {_player} for 3 seconds
i dont know how to check if {_player} is in {ipotermia::*}
How can i fix that "if {ipotermia::{_player}} is not set:" making it usable?