variables:
lv1 = 5
lv2 = 10
lv3 = 20
lv4 = 35
lv5 = 50
lv6 = 100
lv7 = 150
lv8 = 200
lv9 = 230
lv10 = 250
lv11 = 300
on mine:
add 1 to {_xp}
if {1.level::%player%} is true:
if {_xp} = {@lv1}:
set {1.level::%player%} to false
set {level::%player%} to 1
set {_xp} to 0
if {2.level::%player%} is true:
if {_xp} = {@lv2}:
set {level::%player%} to 2
set {_xp} to 0
set {2.level::%player%} to false
lv1 = 5
lv2 = 10
lv3 = 20
lv4 = 35
lv5 = 50
lv6 = 100
lv7 = 150
lv8 = 200
lv9 = 230
lv10 = 250
lv11 = 300
on mine:
add 1 to {_xp}
if {1.level::%player%} is true:
if {_xp} = {@lv1}:
set {1.level::%player%} to false
set {level::%player%} to 1
set {_xp} to 0
if {2.level::%player%} is true:
if {_xp} = {@lv2}:
set {level::%player%} to 2
set {_xp} to 0
set {2.level::%player%} to false