every 5 second:
loop all players:
if block below loop-player is barrier:
set {_item} to a random item out of all items
wait 1 tick
if {_item} is respawn anchor:
stop
else:
give {_item} to loop-player
stop
why only 2 player get Items the other player get nothing?
loop all players:
if block below loop-player is barrier:
set {_item} to a random item out of all items
wait 1 tick
if {_item} is respawn anchor:
stop
else:
give {_item} to loop-player
stop
why only 2 player get Items the other player get nothing?