in any move, I'm trying to make the player who has a variable can't move, and whoever has can, move
on any movement:
if {imovelON::%player%} is true:
if distance between {imovelOFF::%player%} and player's location is bigger than 0.01:
cancel event
set {imovelON::%player%} to location at player
on any movement:
if {imovelON::%player%} is true:
if distance between {imovelOFF::%player%} and player's location is bigger than 0.01:
cancel event
set {imovelON::%player%} to location at player
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