hi need help joinmsg

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.

mrzakarea

New Member
Dec 21, 2020
9
0
1
25
i need : on join player world "world"
broadcast "%player% join"

on join player world "pvp"
broadcast "%player% joinpvp"


if any one have a skript or help please help me i have skript look but if you have skript give me


this is my skript :: if any one have another skript give me
on join:
if player is in world "world"
wait 5 ticks
make player execute command "/command"



command "/command":
execute console send "%arg-1% join hub"
 
This isn't the right way to go about making commands or sending them places, you should use something which teleport's the player to a world, such as this
Code:
teleport player to location(x,y,z,world("world name"))
, and if your doing this between world changes, i believe you should be using the
Code:
on world change:
event, instead of when they join c:
 
no i meen i need if player join world "hub" console say in chat %player% Join hub
and can't see these msg if any player in world pvp
[doublepost=1609346931,1609346469][/doublepost]the same in leave world
[doublepost=1609367130][/doublepost]hello any one here
 
no i meen i need if player join world "hub" console say in chat %player% Join hub
and can't see these msg if any player in world pvp
[doublepost=1609346931,1609346469][/doublepost]the same in leave world
[doublepost=1609367130][/doublepost]hello any one here
Please have some patience, we're literally spoonfeeding you. Anyhow, I don't really understand what you really want, your English is not the greatest. I'm assuming you want a join message when someone switches worlds. Like Ankoki said, you can use the
Code:
on player world change:
event along with the
Code:
broadcast %strings% [(to|in) %worlds%]
effect to broadcast when a player switches worlds.
 
i think that will work.

Code:
on player world change:
    loop all players in world "world":
        send "%player% joined" to loop-players

Happy new year!
 
i think that will work.

Code:
on player world change:
    loop all players in world "world":
        send "%player% joined" to loop-players

Happy new year!
This would work, but this triggers me a lot. You don't need to use "loop all players" or "loop-players" <- ?????? (if you don't get it, loop-players is as sacrilegious as you can get.)

And my efforts to actually TEACH the dude instead of spoonfeeding him has gone to waste. So, I'm just gonna spoonfeed him.

The way better code that I tried not to give:
Code:
on player world change:
    broadcast "&a%event-player% &fjoined." to event-world
 
on left <:
[doublepost=1609535807,1609535556][/doublepost]and that doseon't work + i need tap if player in world ffa can't see in tap if player in world hub
 
on left <:
[doublepost=1609535807,1609535556][/doublepost]and that doseon't work + i need tap if player in world ffa can't see in tap if player in world hub
Dude, I'm seriously unsure of what you need, please send a description in a concise manner that doesn't consist of 10 words that don't exist in the English dictionary.
 
Status
Not open for further replies.