need : if player has more 100 {ffapoints.%player%}:
give golden apple 2
else :
if player has less 100 {ffapoints.%player%}:
message "Don't have points"
skript :
command /apple19191919:
world is "ffa"
trigger:
if {ffapoints.%player%} is less 100:
cancel event
message "&cYou Don`t Have Enough Point &4!"
else:
if {ffapoints.%player%} is more 100:
give player Golden apple 3
give golden apple 2
else :
if player has less 100 {ffapoints.%player%}:
message "Don't have points"
skript :
command /apple19191919:
world is "ffa"
trigger:
if {ffapoints.%player%} is less 100:
cancel event
message "&cYou Don`t Have Enough Point &4!"
else:
if {ffapoints.%player%} is more 100:
give player Golden apple 3