Recent content by GelaPT

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Help with Apple Rate Skript

    I came up with another code: options: p: §8[§2Apple Rates§8]§r perms: skript.apples command /apples [<text>] [<int>]: permission: {@perms} usage: /apples [<set:reset>] [<rate (1-100)>] trigger: if arg-1 is "reset": broadcast "{@p} Apple Rates set to...
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    Help with Apple Rate Skript

    I changed it to 100% and now it drops 1 apple per tree, so everytime I break a new leave on a new tree it gives me an apple, but if I keep breaking the leaves it doesn't give me apples xD bug or lack of knowledge ?
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    Help with Apple Rate Skript

    Well my idea was declaring the variable (just like in C++/C#) I searched and didn't find much, so I kind of tried to make an invention. My idea was that the variable would change after the command was used. I tested it and in game it really said "100%"/"75%" but still didn't work as a chance of...
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    Help with Apple Rate Skript

    it's my first time doing a skript, I only have experience on C# and C++ never learnt anything else, I have no clue about what I'm doing xD
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    Always looking for something challenging

    Always looking for something challenging
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    Help with Apple Rate Skript

    Hello, I'm making an 1.12.2 UHC only server and every thing is good so far, less the apples! I need the apples! x) So I made a skript to make apples drop more often but it doesn't work as it should. /apples work, it shows the message that it is indeed *something*% but leaves only drop saplings...