Recent content by AndhyIrfanID

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. AndhyIrfanID

    Server lag

    Can someone help please, every 5 second my server keep freezing for about 0.5 seconds and over and over again, and this message shown on console, i don't know what caused this, can someone help please? :/ 03.10 23:55:25 [Server] ERROR #!#! 03.10 23:55:25 [Server]ERROR #!#! [Skript] Severe...
  2. AndhyIrfanID

    My server keep crashing

    I don't know what causes this, but here's the crash log, can someone help me please, that'll be great > [07:24:27 ERROR]: #!#! > [07:24:27 ERROR]: #!#! [Skript] Severe Error: > [07:24:27 ERROR]: #!#! > [07:24:27 ERROR]: #!#! If you're developing an add-on for Skript this likely means that you...
  3. AndhyIrfanID

    Trade problem

    Try this command /mysteriumsword: trigger: if name of player's held item contain "&b&lM&3&lysterium": remove player's held item from player make player execute command "/mm i get Mysterium_Sword" else: message "&3Sorry you dont have...
  4. AndhyIrfanID

    Solved Move item from slot to slot?

    Try this set {_item} to player's held item set slot <slot> of player to {_item} remove {_item} from player or set {_item} to slot <slot> of player set slot <slot> of player to {_item} remove {_item} from player
  5. AndhyIrfanID

    Name Contain

    Is there any detecting code and ignoring lore only focus on name For Example: if player has 5 diamond contain named "Test": #Sadly it doesn't work if name of player's held item contain "Test": #This one work, but you need to hold it
  6. AndhyIrfanID

    Solved Help with random integer

    So im using this code: set {_number} to "1 and 6" set {_random} to random integer between {_number} ^^ But it doesn't work can someone help fix this problem? Thanks before
  7. AndhyIrfanID

    Is this variable possible?

    for example: set {_test} to 100 add 80% of {_test} to {_test1} "So 80% of {_test} is 80" So my point is, adding 80% of 100 to {_test1} is that possible?