Code:
on fishing:
send "on fishing" to console
on exp spawn:
set {_exp} to "%spawned exp%"
{_exp} is not "0 xp"
send "%{_exp}%" to console
on item spawn:
send "on item spawn" to console
Code:
[00:57:45 INFO]: on fishing <- throw
[00:57:53 INFO]: on fishing <- bite
[00:57:54 INFO]: 3 xp <- catch (on exp spawn) - Why does it work first?
[00:57:54 INFO]: on fishing <- catch (on fishing)
[00:57:54 INFO]: on item spawn <- catch (on item spawn)
I am going to make a mini game using three kinds of events. But the 'on exp spawn' event works before 'on fishing'.
How can I adjust the priority of an event?
If I cancel an event while it's a catch, I don't drop the experience, but the 'on exp spawn' event shows the experience value.