Why does it not work? :o

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Mar 1, 2017
109
1
18
Hello, my problem is that the case doesn't show the items in the cooldown time (sorry for my bad english)

Code:
code_language.skript:
on rightclick with a chest:
    if player is holding a chest named "&4Waffen &8❘ &7Case":
        open chest with 3 rows named "&4Waffen &8❘ &7Case" to player
        wait 3 ticks
        if inventory name of player's current inventory is "&4Waffen &8❘ &7Case":
            loop {@animation-length} times:
                set {opening.%player%} to true
                set {CrateTyp.%player%} to "Waffen"
                set {virtualcrate.%player%} to "Waffen"
                play raw sound "note.pling" at player with pitch 1 volume 10
                format slot 0 of player with black stained glass pane to be unstealable
                format slot 1 of player with {@animation-item1} to be unstealable
                format slot 2 of player with {@animation-item1} to be unstealable
                format slot 3 of player with {@animation-item1} to be unstealable
                format slot 4 of player with torch to be unstealable
                format slot 5 of player with {@animation-item1} to be unstealable
                format slot 6 of player with {@animation-item1} to be unstealable
                format slot 7 of player with {@animation-item1} to be unstealable
                format slot 8 of player with black stained glass pane to be unstealable
                format slot 9 of player with black stained glass pane to be unstealable
                set {_randomprize1.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 10 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize1.%player%}%} to be unstealable
                set {_randomprize2.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 11 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize2.%player%}%} to be unstealable
                set {_randomprize3.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 12 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize3.%player%}%} to be unstealable
                set {_randomprize4.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 13 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize4.%player%}%} to be unstealable
                set {_randomprize5.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 14 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize5.%player%}%} to be unstealable
                set {_randomprize6.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 15 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize6.%player%}%} to be unstealable
                set {_randomprize7.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 16 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize7.%player%}%} to be unstealable
                format slot 17 of player with black stained glass pane to be unstealable
                format slot 18 of player with black stained glass pane to be unstealable
                format slot 19 of player with {@animation-item1} to be unstealable
                format slot 20 of player with {@animation-item1} to be unstealable
                format slot 21 of player with {@animation-item1} to be unstealable
                format slot 22 of player with torch to be unstealable
                format slot 23 of player with {@animation-item1} to be unstealable
                format slot 24 of player with {@animation-item1} to be unstealable
                format slot 25 of player with {@animation-item1} to be unstealable
                format slot 26 of player with black stained glass pane to be unstealable
                play raw sound "note.harp" at player with pitch 1 volume 10
                wait 0.3 seconds
                format slot 0 of player with black stained glass pane to be unstealable
                format slot 1 of player with {@animation-item1} to be unstealable
                format slot 2 of player with {@animation-item1} to be unstealable
                format slot 3 of player with {@animation-item1} to be unstealable
                format slot 4 of player with torch to be unstealable
                format slot 5 of player with {@animation-item1} to be unstealable
                format slot 6 of player with {@animation-item1} to be unstealable
                format slot 7 of player with {@animation-item1} to be unstealable
                format slot 8 of player with black stained glass pane to be unstealable
                format slot 9 of player with black stained glass pane to be unstealable
                set {_randomprize8.%player%} to {_randomprize1.%player%}
                format slot 11 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize8.%player%}%} to be unstealable
                set {_randomprize9.%player%} to {_randomprize2.%player%}
                format slot 12 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize9.%player%}%} to be unstealable
                set {_randomprize10.%player%} to {_randomprize3.%player%}
                format slot 13 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize10.%player%}%} to be unstealable
                set {_randomprize11.%player%} to {_randomprize4.%player%}
                format slot 14 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize11.%player%}%} to be unstealable
                set {_randomprize12.%player%} to {_randomprize5.%player%}
                format slot 15 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize12.%player%}%} to be unstealable
                set {_randomprize13.%player%} to {_randomprize6.%player%}
                format slot 16 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize13.%player%}%} to be unstealable
                set {_randomprize1.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 10 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize1.%player%}%} to be unstealable
                format slot 17 of player with black stained glass pane to be unstealable
                format slot 18 of player with black stained glass pane to be unstealable
                format slot 19 of player with {@animation-item1} to be unstealable
                format slot 20 of player with {@animation-item1} to be unstealable
                format slot 21 of player with {@animation-item1} to be unstealable
                format slot 22 of player with torch to be unstealable
                format slot 23 of player with {@animation-item1} to be unstealable
                format slot 24 of player with {@animation-item1} to be unstealable
                format slot 25 of player with {@animation-item1} to be unstealable
                format slot 26 of player with black stained glass pane to be unstealable
                play raw sound "note.pling" at player with pitch 1 volume 10
                wait 0.3 second
                format slot 0 of player with black stained glass pane to be unstealable
                format slot 1 of player with {@animation-item3} to be unstealable
                format slot 2 of player with {@animation-item3} to be unstealable
                format slot 3 of player with {@animation-item3} to be unstealable
                format slot 4 of player with torch to be unstealable
                format slot 5 of player with {@animation-item3} to be unstealable
                format slot 6 of player with {@animation-item3} to be unstealable
                format slot 7 of player with {@animation-item3} to be unstealable
                format slot 8 of player with black stained glass pane to be unstealable
                format slot 9 of player with black stained glass pane to be unstealable
                set {_randomprize14.%player%} to {_randomprize3.%player%}
                format slot 12 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize14.%player%}%} to be unstealable
                set {randomprize15.%player%} to {_randomprize4.%player%}
                format slot 13 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{randomprize15.%player%}%} to be unstealable
                set {_randomprize16.%player%} to {_randomprize5.%player%}
                format slot 14 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize16.%player%}%} to be unstealable
                set {_randomprize17.%player%} to {_randomprize6.%player%}
                format slot 15 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize17.%player%}%} to be unstealable
                set {_randomprize18.%player%} to {_randomprize7.%player%}
                format slot 16 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize18.%player%}%} to be unstealable
                set {_randomprize2.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{virtualcrate.%player%}%}%}
                format slot 11 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize1.%player%}%} to be unstealable
                set {_randomprize1.%player%} to random integer between 1 and {CrateItemsTotal.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%}
                format slot 10 of player with {CrateItem.%{%{CrateTyp.%player%}%.%{CrateTyp.%player%}%}%::%{_randomprize1.%player%}%} to be unstealable
                format slot 17 of player with black stained glass pane to be unstealable
                format slot 18 of player with black stained glass pane to be unstealable
                format slot 19 of player with {@animation-item3} to be unstealable
                format slot 20 of player with {@animation-item3} to be unstealable
                format slot 21 of player with {@animation-item3} to be unstealable
                format slot 22 of player with torch to be unstealable
                format slot 23 of player with {@animation-item3} to be unstealable
                format slot 24 of player with {@animation-item3} to be unstealable
                format slot 25 of player with {@animation-item3} to be unstealable
                format slot 26 of player with black stained glass pane to be unstealable
                play raw sound "note.harp" at player with pitch 1 volume 10
                wait 0.2 second
            make player execute "guirandomtry2"
            
            
command /guirandomtry2:
    trigger:
        if {opening.%player%} is true:
            if {CrateItemChance.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} is set:
                delete {opening.%player%}
                set {randomprize15.%player%} to random integer between 1 and {CrateItemsTotal.%{CrateTyp.%player%}%}
                set {randomchance.%player%} to random integer between 0 and 100
                if {randomchance.%player%} is less or equal to {CrateItemChance.%{CrateTyp.%player%}%::%{randomprize15.%player%}%}:
                    format slot 13 of player with {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to be unstealable
                    set {winplayer} to "%player%"
                    if {@open-messages} is true:
                        broadcast " {@prefix} &a%player% &ehas won &a%{CrateItem.%{CrateLocation.%player's target block's location%}%::%{randomprize15.%player%}%}'s name%&e!"
                    if {CrateItemCommand.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} is set:
                        if {@giveonwincommand} is true:
                            if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} is higher than 0:
                                give {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to player
                            else if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} isn't set:
                                give {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to player
                        set {CrateCommand.%player%} to "%{CrateItemCommand.%{CrateLocation.%player's target block's location%}%::%{randomprize15.%player%}%}%"
                        replace "PLAYER" in {CrateCommand.%player%} with "%player's name%"
                        if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} is higher than 0:
                            execute console command "%{CrateCommand.%player%}%"
                            remove 1 from {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%}
                        else if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} isn't set:
                            execute console command "%{CrateCommand.%player%}%"
                        else:
                            message " {@prefix} &c&lSorry! This item isn't available. :("
                    else:
                        if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} is higher than 0:
                            give {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to player
                            remove 1 from {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%}
                        else if {CrateItemLimit.%{CrateTyp.%player%}%.%{randomprize15.%player%}%} isn't set:
                            give {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to player
                        else:
                            message " {@prefix} &c&lSorry! This item isn't available. :("
                else:
                    make player execute "guirandomtry"
            else:
                format slot 13 of player with {CrateItem.%{CrateTyp.%player%}%::%{randomprize15.%player%}%} to be unstealable
                
command /additem <text> <text>:
    permission: op
    trigger:
        add 1 to {CrateItemsTotal.%arg 1%}
        set {chance} to "%arg 2%" parsed as integer
        message " {@prefix} &eYou've successfully added new item to crate &a%arg 2%&e!"
        message " {@prefix} &eChance: &a&l%arg 2% %%"
        if player's tool's name isn't set:
            set {name} to "%player's tool%"
        if player's tool's name is set:
            set {name} to "%player's tool's name%"
        set {lore} to "%player's tool's lore%"
        set {CrateItemChance.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%arg 2%" parsed as integer
        set {lore} to "%player's tool's lore%"
        set {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%player's tool%" parsed as item
        set name of {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%{name}%"
        set lore of {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%{lore}%"
        remove {chance} from {chancetotal.%arg 1%}
        if {CrateItemsTotal.%arg 1%} is 0 or 1:
            add 1 to {CrateItemsTotal.%arg 1%}
        if player's tool's name isn't set:
            set {name} to "%player's tool%"
        if player's tool's name is set:
            set {name} to "%player's tool's name%"
        set {lore} to "%player's tool's lore%"
        set {CrateItemChance.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%{chance}%" parsed as integer
        set {lore} to "%player's tool's lore%"
        set {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%player's tool%" parsed as item
        set name of {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%{name}%"
        set lore of {CrateItem.%arg 1%::%{CrateItemsTotal.%arg 1%}%} to "%{lore}%"

Best regards, Auswahluhr6004
 
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